setAngularVelocity: Difference between revisions

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|descr= Sets the angular velocity of the object in world space as a 3D vector. The units are in Rad/s and rotations are clockwise.
|descr= Sets the angular velocity of the object in world space as a 3D vector. The units are in Rad/s and rotations are clockwise.
{{Feature|important|Angular velocity is limited to a range of +-1000 Rad/s.}}


|s1= obj [[setAngularVelocity]] vector
|s1= obj [[setAngularVelocity]] vector

Latest revision as of 16:09, 8 October 2024

Hover & click on the images for description

Description

Description:
Sets the angular velocity of the object in world space as a 3D vector. The units are in Rad/s and rotations are clockwise.
Angular velocity is limited to a range of +-1000 Rad/s.
Groups:
Object Manipulation

Syntax

Syntax:
obj setAngularVelocity vector
Parameters:
obj: Object
vector: Array in format Vector3D - angular velocity of the object in world space.
Return Value:
Nothing

Examples

Example 1:
myHeli setAngularVelocity [0,0,1]; // will cause the helicopter to spin around a vertical line passing through its center

Additional Information

See also:
setVelocity setAngularVelocityModelSpace angularVelocity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note