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[[Category:Scripting Commands|F]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97|F]]
[[Category:Scripting Commands OFP 1.46|F]]
[[Category:Scripting Commands ArmA|F]]


|game1= ofp
|version1= 1.00


<h2 style="color:#000066">'''format ''format'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''format:''' [[Array]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[String]]
|game7= arma3
|version7= 0.50


'''Description:'''
|gr1= Strings


First argument of array is the format string.
|descr= Composes a string containing other variables or other variable types. Converts any variable type to a string. If you want to convert a string back to a number, use [[parseNumber]].
{{Feature | important | The output of this command is limited to ~8Kb. [[joinString]] on the other hand doesn't have such limit and is a bit faster.}}


Format string may contain references to following arguments in form '''%1''', '''%2''', etc.
{{Feature|informative|Since {{GVI|arma3|2.20}} the maximum length of the string is {{hl|8388608}} characters. Additionally, two consecutive percent symbols will be formatted to a single percent symbol in the final string {{hl|(%% -> %)}}}}


Each '''%x''' is replaced by the corresponding argument.
|s1= [[format]] [formatString, var1, var2, ...]


'''%x''' may appear in the format string in any order.
|p1= formatString: [[String]] - a string containing text and/or references to the variables listed below in the array. The references appear in the form of %1, %2 etc.


|p2= varN: [[Anything]] - variable referenced by %N


'''Examples:'''
|r1= [[String]] - the full string (up to 8kb, see above) is returned.


'''format''' ["'''%1''' - '''%2''' - '''%1'''", 1, "text"] ...... Result is "1 - text - 1"
|x1= <sqf>format ["Player:%1, player's side:%2", player, side player]; // returns "Player:WEST 1-1-A:1 (Username), player's side:WEST"</sqf>


[[hint]] '''format''' ["'''%1'''", loon1 [[distance]] Tank1]
|x2= <sqf>
player addEventHandler ["HandleDamage", {
hint format ["You just sustained %1%2 damage!", ceil ((_this select 2) * 100), "%"];
}]; // Shows "You just sustained 20% damage!"
</sqf>


[[titleText]] ['''format''' ["Good morning, Captain '''%1'''.", [[name]] [[player]]], "plain", 1]
|x3= <sqf>
// Since Arma 3 v2.18 two consecutive percent symbols will be formatted to a single percent symbol in the final string (%% -> %)
player addEventHandler ["HandleDamage", {
hint format ["You just sustained %1%% damage!", ceil ((_this select 2) * 100)];
}]; // Shows "You just sustained 20% damage!"
</sqf>
 
|seealso= [[formatText]] [[endl]] [[str]] [[toString]] [[joinString]]
}}
 
{{Note
|user= Worldeater
|timestamp= 20090302151200
|text= The maximum number of characters returned by the ''format'' command seems to depend on the total byte count. For plain ASCII strings the limit is 2048 characters.
|game= arma2
}}
 
{{Note
|user= Heeeere's Johnny!
|timestamp= 20150328092200
|text= In addition to the note above, [[formatText]]ed strings are [[Structured Text]], hence cannot be used like [[format]]ted strings (with most scripting commands). A workaround to get strings of type [[String]] with more than 8191 characters is:
<sqf>str formatText ["%1", _string]</sqf>
}}

Latest revision as of 16:18, 3 November 2024

Hover & click on the images for description

Description

Description:
Composes a string containing other variables or other variable types. Converts any variable type to a string. If you want to convert a string back to a number, use parseNumber.
The output of this command is limited to ~8Kb. joinString on the other hand doesn't have such limit and is a bit faster.
Since Arma 3 logo black.png2.20 the maximum length of the string is 8388608 characters. Additionally, two consecutive percent symbols will be formatted to a single percent symbol in the final string (%% -> %)
Groups:
Strings

Syntax

Syntax:
format [formatString, var1, var2, ...]
Parameters:
formatString: String - a string containing text and/or references to the variables listed below in the array. The references appear in the form of %1, %2 etc.
varN: Anything - variable referenced by %N
Return Value:
String - the full string (up to 8kb, see above) is returned.

Examples

Example 1:
format ["Player:%1, player's side:%2", player, side player]; // returns "Player:WEST 1-1-A:1 (Username), player's side:WEST"
Example 2:
player addEventHandler ["HandleDamage", { hint format ["You just sustained %1%2 damage!", ceil ((_this select 2) * 100), "%"]; }]; // Shows "You just sustained 20% damage!"
Example 3:
// Since Arma 3 v2.18 two consecutive percent symbols will be formatted to a single percent symbol in the final string (%% -> %) player addEventHandler ["HandleDamage", { hint format ["You just sustained %1%% damage!", ceil ((_this select 2) * 100)]; }]; // Shows "You just sustained 20% damage!"

Additional Information

See also:
formatText endl str toString joinString

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Worldeater - c
Posted on Mar 02, 2009 - 15:12 (UTC)

The maximum number of characters returned by the format command seems to depend on the total byte count. For plain ASCII strings the limit is 2048 characters.

Heeeere's Johnny! - c
Posted on Mar 28, 2015 - 09:22 (UTC)
In addition to the note above, formatTexted strings are Structured Text, hence cannot be used like formatted strings (with most scripting commands). A workaround to get strings of type String with more than 8191 characters is:
str formatText ["%1", _string]