setDammage: Difference between revisions
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| | | object '''setDammage''' damage |= Syntax | ||
|p1= object: [[Object]] |= Parameter 1 | |||
|p2= damage: [[Number]] |= Parameter 2 | |p2= damage: [[Number]] |= Parameter 2 | ||
Revision as of 18:15, 25 January 2009
Description
- Description:
- Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. This function is identical to setDamage. setDamage was introduced to fix a spelling error in this operator's name.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_soldier1 setDammage 1
Additional Information
- See also:
- setDamagedamagegetDammage
Notes
-
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Notes
- Ceeeb
- In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim.