setVectorUp: Difference between revisions
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
setVectorUp can only influence an object's bank. It can not influence pitch. Example: | |||
player setVectorUp [0,1,0] | |||
If the player is facing 0 degrees (north), then this will do NOTHING. | |||
If the player is facing 90 degrees (east), then this will make him bank 90 degrees to his left. | |||
--[[User:General Barron|General Barron]] 21:07, 3 March 2009 (CET) | |||
<dd class="notedate">Posted on March 22, 2007 - 05:07</dd> | <dd class="notedate">Posted on March 22, 2007 - 05:07</dd> | ||
<dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt><dd class="note"> | <dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt><dd class="note"> |
Revision as of 21:07, 3 March 2009
Description
- Description:
- Set object's up vector. Direction vector will remain unchanged.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object setVectorUp [x, z, y]
- Parameters:
- object: Object
- [x, z, y]: Array
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
setVectorUp can only influence an object's bank. It can not influence pitch. Example:
player setVectorUp [0,1,0]
If the player is facing 0 degrees (north), then this will do NOTHING.
If the player is facing 90 degrees (east), then this will make him bank 90 degrees to his left.
--General Barron 21:07, 3 March 2009 (CET)
- Posted on March 22, 2007 - 05:07
- Kronzky
- An in-depth discussion on the concept of vectors is available here.
- Posted on March 16, 2008 - 09:49
- Str
- Command can be also used to rotate camera in all three axis (which also mean it's possible to set camera bank).