setVectorUp: Difference between revisions

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(can only influece bank)
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<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
setVectorUp can only influence an object's bank. It can not influence pitch. Example:
    player setVectorUp [0,1,0]
    If the player is facing 0 degrees (north), then this will do NOTHING.
    If the player is facing 90 degrees (east), then this will make him bank 90 degrees to his left.
--[[User:General Barron|General Barron]] 21:07, 3 March 2009 (CET)
<dd class="notedate">Posted on March 22, 2007 - 05:07</dd>
<dd class="notedate">Posted on March 22, 2007 - 05:07</dd>
<dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt><dd class="note">
<dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt><dd class="note">

Revision as of 21:07, 3 March 2009

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Set object's up vector. Direction vector will remain unchanged.
Groups:
Uncategorised

Syntax

Syntax:
object setVectorUp [x, z, y]
Parameters:
object: Object
[x, z, y]: Array
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
vectorUpsetVectorDirvectorDirsetVectorDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

setVectorUp can only influence an object's bank. It can not influence pitch. Example: player setVectorUp [0,1,0] If the player is facing 0 degrees (north), then this will do NOTHING. If the player is facing 90 degrees (east), then this will make him bank 90 degrees to his left. --General Barron 21:07, 3 March 2009 (CET)
Posted on March 22, 2007 - 05:07
Kronzky
An in-depth discussion on the concept of vectors is available here.
Posted on March 16, 2008 - 09:49
Str
Command can be also used to rotate camera in all three axis (which also mean it's possible to set camera bank).

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