assignAsDriver: Difference between revisions
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| [[assignAsCommander]], [[assignAsGunner]], [[assignAsCargo]], [[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInGunner]], [[moveInTurret]] |= See also | | [[assignAsCommander]], [[assignAsGunner]], [[assignAsCargo]], [[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInGunner]], [[moveInTurret]], [[assignedVehicle]], [[unassignVehicle]], [[leaveVehicle]] |= See also | ||
}} | }} |
Revision as of 05:27, 18 October 2012
Description
- Description:
- Assign a unit as driver of a vehicle. Used together with orderGetIn to order subordinate units to get in as driver of a specific vehicle. Before usage of this command a subordinate unit hasn't got the option to get into the driver place of the vehicle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitName assignAsDriver vehicleName
- Parameters:
- unitName: Object
- vehicleName: Object
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 assignAsDriver _tank [_soldier1] orderGetIn true
Additional Information
- See also:
- assignAsCommanderassignAsGunnerassignAsCargomoveInCargomoveInCommandermoveInDrivermoveInGunnermoveInTurretassignedVehicleunassignVehicleleaveVehicle
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Unit Control
- Command Group: Vehicle Assignment
- Scripting Commands ArmA2
- Scripting Commands Take On Helicopters