setPosASL: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(example moved, see also added)
Line 21: Line 21:
|x1= <code>player setPosASL [ [[getPosASL]] [[player]] [[select]] 0, ([[getPosASL]] [[player]] [[select]] 1) + 10,
|x1= <code>player setPosASL [ [[getPosASL]] [[player]] [[select]] 0, ([[getPosASL]] [[player]] [[select]] 1) + 10,
[[getPosASL]] [[player]] [[select]] 2]</code> |= Example 1
[[getPosASL]] [[player]] [[select]] 2]</code> |= Example 1
|x2= <code>this setPosASL [position this select 0, position this select 1, 9];</code>
"this" can be any name. "9" is the height above sea level|= Example 2


____________________________________________________________________________________________
____________________________________________________________________________________________


| [[setPosASL2]] |= See also
| [[ASLToATL]], [[ATLToASL]], [[getPos]], [[getPosASL]], [[getPosATL]], [[position]], [[setPos]], [[setPosASL2]], [[setPosATL]] |= See also


}}
}}
Extra Example:
<br>
this setPosASL [position this select 0, position this select 1, 9];
<br>
"this" can be any name.  "9" is the height above sea level


<h3 style="display:none">Notes</h3>
<h3 style="display:none">Notes</h3>

Revision as of 17:23, 23 November 2012

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Sets the object position above sea level. The pos array uses the PositionASL format.
Groups:
Uncategorised

Syntax

Syntax:
object setPosASL pos
Parameters:
object: Object
pos: Array - format PositionASL
Return Value:
Nothing

Examples

Example 1:
player setPosASL [ getPosASL player select 0, (getPosASL player select 1) + 10, getPosASL player select 2]
Example 2:
this setPosASL [position this select 0, position this select 1, 9]; "this" can be any name. "9" is the height above sea level

Additional Information

See also:
ASLToATLATLToASLgetPosgetPosASLgetPosATLpositionsetPossetPosASL2setPosATL

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section