setLightBrightness: Difference between revisions

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| [[setLightAmbient]], [[setLightColor]], [[lightAttachObject]], [[SetLightIntensity]], [[SetLightAttenuation]], [[SetLightUseFlare]], [[SetLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] |= See also
| [[setLightAmbient]], [[setLightColor]], [[lightAttachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] |= See also


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<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on Dec 1, 2006 - 16:42
<dt class="note">'''[[User:Feersum|Feersum]]'''<dd class="note">
Light can be created with command createVehicle with special vehicle class "#lightpoint"
Light can be created with command createVehicle with special vehicle class "#lightpoint"


for example:
<br>for example:
 
<code>_light = "#lightpoint" [[createVehicleLocal]] pos;
_light = "#lightpoint" createVehicleLocal pos;
_light [[setLightBrightness]] 1.0;
 
_light [[setLightAmbient]] [0.0, 1.0, 0.0];
_light setLightBrightness 1.0;
_light [[setLightColor]] [0.0, 1.0, 0.0];
 
_light [[lightAttachObject]] [_object, [0,0,0]];
_light setLightAmbient[0.0, 1.0, 0.0];
</code>
 
_light setLightColor[0.0, 1.0, 0.0];
 
_light lightAttachObject [_object, [0,0,0]];
 
<dd class="notedate">Posted on Mar 22, 2014 - 23:32
<dd class="notedate">Posted on Mar 22, 2014 - 23:32
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">In ArmA3 ver1.14 setLightBrightness will overwrite the previous effect processed by SetLightIntensity, SetLightAttenuation, SetLightUseFlare, SetLightFlareSize, setLightFlareMaxDistance or setLightDayLight on the same light source, vice versa.
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">In ArmA3 ver1.14 setLightBrightness will overwrite the previous effect processed by setLightIntensity, setLightAttenuation, setLightUseFlare, setLightFlareSize, setLightFlareMaxDistance or setLightDayLight on the same light source, vice versa.
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 17:48, 22 March 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Set brightness of light.
Groups:
Uncategorised

Syntax

Syntax:
light setLightBrightness brightness
Parameters:
light: Object
brightness: Number
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
setLightAmbientsetLightColorlightAttachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicle with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on Mar 22, 2014 - 23:32
ffur2007slx2_5
In ArmA3 ver1.14 setLightBrightness will overwrite the previous effect processed by setLightIntensity, setLightAttenuation, setLightUseFlare, setLightFlareSize, setLightFlareMaxDistance or setLightDayLight on the same light source, vice versa.

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