setLightBrightness: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[setLightAmbient]], [[setLightColor]], [[lightAttachObject]], [[ | | [[setLightAmbient]], [[setLightColor]], [[lightAttachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] |= See also | ||
}} | }} | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on Dec 1, 2006 - 16:42 | |||
<dt class="note">'''[[User:Feersum|Feersum]]'''<dd class="note"> | |||
Light can be created with command createVehicle with special vehicle class "#lightpoint" | Light can be created with command createVehicle with special vehicle class "#lightpoint" | ||
for example: | <br>for example: | ||
<code>_light = "#lightpoint" [[createVehicleLocal]] pos; | |||
_light = "#lightpoint" createVehicleLocal pos; | _light [[setLightBrightness]] 1.0; | ||
_light [[setLightAmbient]] [0.0, 1.0, 0.0]; | |||
_light setLightBrightness 1.0; | _light [[setLightColor]] [0.0, 1.0, 0.0]; | ||
_light [[lightAttachObject]] [_object, [0,0,0]]; | |||
_light setLightAmbient[0.0, 1.0, 0.0]; | </code> | ||
_light setLightColor[0.0, 1.0, 0.0]; | |||
_light lightAttachObject [_object, [0,0,0]]; | |||
<dd class="notedate">Posted on Mar 22, 2014 - 23:32 | <dd class="notedate">Posted on Mar 22, 2014 - 23:32 | ||
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">In ArmA3 ver1.14 setLightBrightness will overwrite the previous effect processed by | <dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">In ArmA3 ver1.14 setLightBrightness will overwrite the previous effect processed by setLightIntensity, setLightAttenuation, setLightUseFlare, setLightFlareSize, setLightFlareMaxDistance or setLightDayLight on the same light source, vice versa. | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 17:48, 22 March 2014
Description
- Description:
- Set brightness of light.
- Groups:
- Uncategorised
Syntax
- Syntax:
- light setLightBrightness brightness
- Parameters:
- light: Object
- brightness: Number
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- setLightAmbientsetLightColorlightAttachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Dec 1, 2006 - 16:42
- Feersum
-
Light can be created with command createVehicle with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
- Posted on Mar 22, 2014 - 23:32
- ffur2007slx2_5
- In ArmA3 ver1.14 setLightBrightness will overwrite the previous effect processed by setLightIntensity, setLightAttenuation, setLightUseFlare, setLightFlareSize, setLightFlareMaxDistance or setLightDayLight on the same light source, vice versa.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters