engineOn: Difference between revisions

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(example corrected, note edited (engineOn false works fine on helicopters, if you experience problems, report it on feedback tracker))
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<dt class="note">'''[[User:Benargee|Benargee]]'''
<dt class="note">'''[[User:Benargee|Benargee]]'''
<dd class="note">
<dd class="note">
To switch engine off using [[setFuel]] and [[fuel]]:
To switch engine off can also use [[setFuel]] and [[fuel]]:
<code>[] spawn {_gas= fuel Heli;Heli setfuel 0; sleep 0.01; Heli setfuel _gas;}; //Heli A.K.A. _obj</code>
<code>
[[private]] "_gas";
_gas = [[fuel]] heli;
heli [[setFuel]] 0;
[[sleep]] 0.01;  
heli [[setFuel]] _gas;</code>
Also sets helicopter fuel back to original quantity. Works on every other vehicle.
Also sets helicopter fuel back to original quantity. Works on every other vehicle.



Revision as of 08:39, 27 August 2014

Hover & click on the images for description

Description

Description:
Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is local. NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
Groups:
Uncategorised

Syntax

Syntax:
vehicle engineOn state
Parameters:
vehicle: Object
state: Boolean - true to turn the engine on, false to turn it off
Return Value:
Nothing

Examples

Example 1:
if (!isEngineOn _jeep) then {_jeep engineOn true};
Example 2:
if (local vehicle player) then { vehicle player engineOn true; } else { hint "Get in the driver seat, soldier!"; };

Additional Information

See also:
isEngineOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 25, 2014 - 22:27 (EST)
Benargee
To switch engine off can also use setFuel and fuel: private "_gas"; _gas = fuel heli; heli setFuel 0; sleep 0.01; heli setFuel _gas; Also sets helicopter fuel back to original quantity. Works on every other vehicle.

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