scudState: Difference between revisions

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<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">
This command checks the scud status (Non-integral values are used to indicate transition between states).
This command checks the scud status (Non-integral values are used to indicate transition between states).
To make the scud be upright or launch you need to use an action.
To make the scud be upright, launch or cancel launch you need to use actions.
<code>scud1 [[action]] ["scud launch"];</code>
<code>scud1 [[action]] ["scud launch",scud1]; // erect the missile
scud1 action ["scudStart",scud1]; // launch the missile
scud1 action ["scudCancel",scud1]; // down the missile
</code>
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).
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Revision as of 03:29, 28 August 2014

Hover & click on the images for description

Description

Description:
Current state of given Scud launcher. Following states are recognized:
  • 0 - No activity
  • 1 - Launch preparation,
  • 2 - Launch prepared
  • 3 - Ignition
  • 4 - Launched.
Groups:
Uncategorised

Syntax

Syntax:
Number = scudState scudName
Parameters:
scudName: Object
Return Value:
Number

Examples

Example 1:
if ((scudState _scud) == 3) exitWith { player sideChat "SCUD Launch status: Missile Ignition"; };

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:58
hardrock
This command checks the scud status (Non-integral values are used to indicate transition between states). To make the scud be upright, launch or cancel launch you need to use actions. scud1 action ["scud launch",scud1]; // erect the missile scud1 action ["scudStart",scud1]; // launch the missile scud1 action ["scudCancel",scud1]; // down the missile (Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).

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