scudState: Difference between revisions
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<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note"> | <dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note"> | ||
This command checks the scud status (Non-integral values are used to indicate transition between states). | This command checks the scud status (Non-integral values are used to indicate transition between states). | ||
To make the scud be upright or launch you need to use | To make the scud be upright, launch or cancel launch you need to use actions. | ||
<code>scud1 [[action]] ["scud launch"];</code> | <code>scud1 [[action]] ["scud launch",scud1]; // erect the missile | ||
scud1 action ["scudStart",scud1]; // launch the missile | |||
scud1 action ["scudCancel",scud1]; // down the missile | |||
</code> | |||
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions). | (Make sure either the scud launcher has a crew inside or you use the game logic to perform actions). | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 03:29, 28 August 2014
Description
- Description:
- Current state of given Scud launcher. Following states are recognized:
- 0 - No activity
- 1 - Launch preparation,
- 2 - Launch prepared
- 3 - Ignition
- 4 - Launched.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
if ((scudState _scud) == 3) exitWith { player sideChat "SCUD Launch status: Missile Ignition"; };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:58
- hardrock
-
This command checks the scud status (Non-integral values are used to indicate transition between states).
To make the scud be upright, launch or cancel launch you need to use actions.
scud1 action ["scud launch",scud1]; // erect the missile scud1 action ["scudStart",scud1]; // launch the missile scud1 action ["scudCancel",scud1]; // down the missile
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.30
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters