engineOn: Difference between revisions
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To switch engine off can also use [[setFuel]] and [[fuel]]: | To switch engine off can also use [[setFuel]] and [[fuel]]: | ||
<code> | <code>[[private]] "_gas"; | ||
[[private]] "_gas"; | |||
_gas = [[fuel]] heli; | _gas = [[fuel]] heli; | ||
heli [[setFuel]] 0; | heli [[setFuel]] 0; |
Revision as of 16:31, 7 September 2014
Description
- Description:
- Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is local. NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle engineOn state
- Parameters:
- vehicle: Object
- state: Boolean - true to turn the engine on, false to turn it off
- Return Value:
- Nothing
Examples
- Example 1:
if (!isEngineOn _jeep) then {_jeep engineOn true};
- Example 2:
if (local vehicle player) then { vehicle player engineOn true; } else { hint "Get in the driver seat, soldier!"; };
Additional Information
- See also:
- isEngineOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 25, 2014 - 22:27 (EST)
- Benargee
-
To switch engine off can also use setFuel and fuel:
private "_gas"; _gas = fuel heli; heli setFuel 0; sleep 0.01; heli setFuel _gas;
Also sets helicopter fuel back to original quantity. Works on every other vehicle.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.9
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters