camDestroy: Difference between revisions
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m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
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| | | [[camDestroy]] object |= Syntax | ||
|p1= object: [[Object]] |= Parameter 1 | |p1= object: [[Object]] |= Parameter 1 | ||
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|x1= < | |x1= <code>[[camDestroy]] _cam</code> |= Example 1 | ||
|x2= < | |x2= <code> | ||
player cameraEffect ["terminate","back"]; | [[player]] [[cameraEffect]] ["terminate","back"]; | ||
camDestroy _cam; | [[camDestroy]] _cam; | ||
</ | </code> |= Example 2 | ||
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Revision as of 13:27, 15 September 2014
Description
- Description:
- Destroy an object created with camCreate.camDestroy is conducted immediately, the command doesn't wait for camCommit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- camDestroy object
- Parameters:
- object: Object
- Return Value:
- Nothing
Examples
- Example 1:
camDestroy _cam
- Example 2:
player cameraEffect ["terminate","back"]; camDestroy _cam;
Additional Information
- See also:
- camCreatecameraEffect
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Camera Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters