unitPos: Difference between revisions
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|1.00|= Game version | |1.00|= Game version | ||
|arg= global|= Arguments in MP | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Return the unit position rules. | | Return the unit position rules. | ||
The return value is always "Auto" unless the unit has gotten a [[setUnitPos]] command. In that case the value is the last stance the unit was ordered to. |= Description | <br>The return value is always "Auto" unless the unit has gotten a [[setUnitPos]] command. In that case the value is the last stance the unit was ordered to. | ||
<br>Available modes are listed at [[setUnitPos]]. |= Description | |||
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| | | '''unitPos''' unit |= Syntax | ||
|p1= | |p1= unit: [[Object]] |= Parameter 1 | ||
| [[String]] |= Return value | | [[String]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[ | |x1 = <code>[[hint]] [[str]] [[unitPos]] _unit;</code> |= Example1 | ||
____________________________________________________________________________________________ | |||
| [[setUnitPos]], [[setUnitPosWeak]] |= See also | |||
}} | }} |
Revision as of 10:23, 19 September 2014
Description
- Description:
- Return the unit position rules.
The return value is always "Auto" unless the unit has gotten a setUnitPos command. In that case the value is the last stance the unit was ordered to.
Available modes are listed at setUnitPos. - Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- setUnitPossetUnitPosWeak
Notes
-
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