setHitPointDamage: Difference between revisions

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[[player]] [[setHitPointDamage]] ["hitLegs", 0.5];</code> |=
[[player]] [[setHitPointDamage]] ["hitLegs", 0.5];</code> |=


| [[getHitPointDamage]], [[setHit]], [[getHit]], [[setHitPointDamage]], [[setDamage]], [[damage]], [[getHitPointDamage#Notes|Common TKOH Hit Points]] |= See also
| [[getHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]], [[getHitPointDamage#Notes|Common TKOH Hit Points]] |= See also


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}}

Revision as of 16:21, 22 September 2014


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Description

Description:
Set the current level of damage for a specific Hit Point (specified by its config class).
  • 0: no damage
  • 1: full damage
Groups:
Uncategorised

Syntax

Syntax:
vehicle setHitPointDamage [hitPointName, damage]
Parameters:
vehicle : Object - vehicle to be damaged
hitPointName: String - name of the Hit Point class
damage: String - level of damage
Return Value:
Nothing

Examples

Example 1:
(vehicle player) setHitPointDamage ["hitEngine2", 1.0];
Example 2:
player setHitPointDamage ["hitHead", 0.5]; player setHitPointDamage ["hitBody", 0.5]; player setHitPointDamage ["hitHands", 0.5]; player setHitPointDamage ["hitLegs", 0.5];

Additional Information

See also:
getHitPointDamagesetHitgetHitsetDamagedamageCommon TKOH Hit Points

Notes

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Notes

Posted on August 30, 2012 - 13:54
Master85
This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).

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