setHitPointDamage: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
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[[player]] [[setHitPointDamage]] ["hitLegs", 0.5];</code> |= | [[player]] [[setHitPointDamage]] ["hitLegs", 0.5];</code> |= | ||
| [[getHitPointDamage]], [[setHit]], [[getHit | | [[getHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]], [[getHitPointDamage#Notes|Common TKOH Hit Points]] |= See also | ||
}} | }} |
Revision as of 16:21, 22 September 2014
Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its config class).
- 0: no damage
- 1: full damage
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setHitPointDamage [hitPointName, damage]
- Parameters:
- vehicle : Object - vehicle to be damaged
- hitPointName: String - name of the Hit Point class
- damage: String - level of damage
- Return Value:
- Nothing
Examples
- Example 1:
(vehicle player) setHitPointDamage ["hitEngine2", 1.0];
- Example 2:
player setHitPointDamage ["hitHead", 0.5]; player setHitPointDamage ["hitBody", 0.5]; player setHitPointDamage ["hitHands", 0.5]; player setHitPointDamage ["hitLegs", 0.5];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 30, 2012 - 13:54
- Master85
- This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).
Bottom Section
Categories:
- Scripting Commands
- Introduced with Take On Helicopters version 1.00
- Take On Helicopters: New Scripting Commands
- Take On Helicopters: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands Take On Helicopters
- Take On Helicopters: New Scripting Commands List
- Arma 3: New Scripting Commands List
- Scripting Commands Arma 3