daytime: Difference between revisions
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_time24 = [[text]] [[format]] ["%1:%2:%3",_hour,_minute,_second]; | _time24 = [[text]] [[format]] ["%1:%2:%3",_hour,_minute,_second]; | ||
//_time24 = 1:39:37</code> | //_time24 = 1:39:37</code> | ||
Other methods might exist | Note: Not perfect method, "12:03:06" will display as "12:3:6", more script needed to remove this. Other methods might exist for basic functionality. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 03:36, 23 September 2014
Description
- Description:
- Returns the current ingame time in hours.
- Multiplayer:
- Returns the current local ingame time in hours.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
; assumme it is 16:30 _daytime = daytime
returns 16.5
Additional Information
- See also:
- datedateToNumbertimeskipTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on September 23, 2014 - 02:00 (UTC)
- Benargee
-
To change daytime To 24 hour format with hours, minutes, and seconds use this:
//daytime = 1.66046 _hour = floor daytime; _minute = floor ((daytime - _hour) * 60); _second = floor (((((daytime) - (_hour))*60) - _minute)*60); _time24 = text format ["%1:%2:%3",_hour,_minute,_second]; //_time24 = 1:39:37
Note: Not perfect method, "12:03:06" will display as "12:3:6", more script needed to remove this. Other methods might exist for basic functionality.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Command Group: Mission Information
- Command Group: Environment