setTimeMultiplier: Difference between revisions
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Setting this value too high will cause performance issues. (A3 1.28) | Setting this value too high will cause performance issues. (A3 1.28) | ||
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<dd class="notedate">Posted on October 26, 2014 - 05:01 (UTC)</dd> | |||
<dt class="note">[[User:POLPOX|POLPOX]]</dt> | |||
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<code>setTimeMultiplier 0;</code> will crash the game.<br/> | |||
setTimeMultiplier will works well at another mission.<br/> | |||
setTimeMultiplier < 0 will freeze the game for a short time at 30 minutes interval.<br/> | |||
(A3 1.32) | |||
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Revision as of 06:01, 26 October 2014
Description
- Description:
- Sets a time multiplier for in-game time.
- Multiplayer:
- Server-side only in multi-player and it works in single-player as well.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
setTimeMultiplier 60;
- Example 2:
setTimeMultiplier 0.5;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on September 23, 2014 - 02:54 (UTC)
- Benargee
- Setting this value too high will cause performance issues. (A3 1.28)
- Posted on October 26, 2014 - 05:01 (UTC)
- POLPOX
-
setTimeMultiplier 0;
will crash the game.
setTimeMultiplier will works well at another mission.
setTimeMultiplier < 0 will freeze the game for a short time at 30 minutes interval.
(A3 1.32)