setTimeMultiplier: Difference between revisions

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(Undo revision 85934 by POLPOX (talk) this has been already fixed on DEV, it sets it 0.1 when 0 is used)
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Setting this value too high will cause performance issues. (A3 1.28)
Setting this value too high will cause performance issues. (A3 1.28)
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<dd class="notedate">Posted on October 26, 2014 - 05:01 (UTC)</dd>
<dt class="note">[[User:POLPOX|POLPOX]]</dt>
<dd class="note">
<code>setTimeMultiplier 0;</code> will crash the game.<br/>
setTimeMultiplier will works well at another mission.<br/>
setTimeMultiplier < 0 will freeze the game for a short time at 30 minutes interval.<br/>
(A3 1.32)
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Revision as of 09:28, 26 October 2014

Hover & click on the images for description

Description

Description:
Sets a time multiplier for in-game time.
Multiplayer:
Server-side only in multi-player and it works in single-player as well.
Groups:
Uncategorised

Syntax

Syntax:
setTimeMultiplier value
Parameters:
value: Number.
Return Value:
Nothing

Examples

Example 1:
setTimeMultiplier 60;
Example 2:
setTimeMultiplier 0.5;

Additional Information

See also:
timeMultiplierskipTimesetAccTimeaccTimetimeserverTimedatedaytime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 23, 2014 - 02:54 (UTC)
Benargee
Setting this value too high will cause performance issues. (A3 1.28)