setTimeMultiplier: Difference between revisions
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|[[timeMultiplier]], [[skipTime]], [[setAccTime]], [[accTime]], [[time]], [[serverTime]], [[date]], [[daytime]] |= SEEALSO | |[[timeMultiplier]], [[skipTime]], [[setAccTime]], [[accTime]], [[time]], [[serverTime]], [[date]], [[daytime]] |= SEEALSO | ||
|mp= Server-side only in multi-player | |mp= Server-side only in multi-player. |= MPBEHAVIOUR | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 23:27, 1 November 2014
Description
- Description:
- Sets a time multiplier for in-game time.
- Multiplayer:
- Server-side only in multi-player.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
setTimeMultiplier 60;
- Example 2:
setTimeMultiplier 0.5;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on September 23, 2014 - 02:54 (UTC)
- Benargee
- Setting this value too high will cause performance issues. (A3 1.28)
- Posted on October 26, 2014 - 05:01 (UTC)
- POLPOX
-
setTimeMultiplier 0;
will crash the game.
setTimeMultiplier will works well at another mission.
setTimeMultiplier < 0 will freeze the game for a short time at 30 minutes interval.
(A3 1.32)