BIS fnc spawn: Difference between revisions

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m (fixed syntax error in x1)
m (ex.2 - BIS_fnc_MP is called, not spawned)
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|x2= Show a message to all connected players.
|x2= Show a message to all connected players.
<code><nowiki>[[</nowiki>["Hello"], {[[hint]] [[_this]] [[select]] 0}], "[[BIS_fnc_spawn]]", [[true]], [[false]], [[false]]] [[spawn]] [[BIS_fnc_MP]];</code> |= Example 2
<code><nowiki>[[</nowiki>["Hello"], {[[hint]] [[_this]] [[select]] 0}], "[[BIS_fnc_spawn]]", [[true]], [[false]], [[false]]] [[call]] [[BIS_fnc_MP]];</code> |= Example 2
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Revision as of 15:25, 29 November 2014

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Description

Description:
Execute given code with or without parameter.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
[params, code] spawn BIS_fnc_spawn;
Parameters:
params: Anything - function arguments
functionCode: Code - function code
Return Value:
Nothing

Examples

Example 1:
Show a message for the current player. [["Hello"], {hint _this select 0}] spawn BIS_fnc_spawn;
Example 2:
Show a message to all connected players. [[["Hello"], {hint _this select 0}], "BIS_fnc_spawn", true, false, false] call BIS_fnc_MP;

Additional Information

See also:
BIS_fnc_execFSMBIS_fnc_execRemoteBIS_fnc_execVMBIS_fnc_call

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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