BIS fnc spawn: Difference between revisions
Jump to navigation
Jump to search
m (fixed syntax error in x1) |
m (ex.2 - BIS_fnc_MP is called, not spawned) |
||
Line 25: | Line 25: | ||
|x2= Show a message to all connected players. | |x2= Show a message to all connected players. | ||
<code><nowiki>[[</nowiki>["Hello"], {[[hint]] [[_this]] [[select]] 0}], "[[BIS_fnc_spawn]]", [[true]], [[false]], [[false]]] [[ | <code><nowiki>[[</nowiki>["Hello"], {[[hint]] [[_this]] [[select]] 0}], "[[BIS_fnc_spawn]]", [[true]], [[false]], [[false]]] [[call]] [[BIS_fnc_MP]];</code> |= Example 2 | ||
____________________________________________________________________________ | ____________________________________________________________________________ | ||
Revision as of 15:25, 29 November 2014
Description
- Description:
- Execute given code with or without parameter.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [params, code] spawn BIS_fnc_spawn;
- Parameters:
- params: Anything - function arguments
- functionCode: Code - function code
- Return Value:
- Nothing
Examples
- Example 1:
- Show a message for the current player.
[["Hello"], {hint _this select 0}] spawn BIS_fnc_spawn;
- Example 2:
- Show a message to all connected players.
[[["Hello"], {hint _this select 0}], "BIS_fnc_spawn", true, false, false] call BIS_fnc_MP;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note