BIS fnc call: Difference between revisions

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(alternative syntax & example; return value changed to 'anything' - executed code returns thru function)
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[[Category:{{Name|arma3}}: Functions|{{uc:call}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:call}}]]
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<dd class="notedate">Posted on November 30, 2014 - 02:22 (UTC)</dd>
<dt class="note">[[User:Strangepete|Strangepete]]</dt>
<dd class="note">
As of writing (ver. 1.37) BIS_fnc_call is only a wrapper for [[BIS_fnc_spawn]]. Both functions use [[call]] to execute the code.
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Revision as of 03:22, 30 November 2014

Hover & click on the images for description

Description

Description:
Execute given code with or without parameter.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[params, code] call BIS_fnc_call;
Parameters:
params: Anything - function arguments
code: Code - function code
Return Value:
Anything

Alternative Syntax

Syntax:
code call BIS_fnc_call;
Parameters:
code: Code
Return Value:
Anything

Examples

Example 1:
Show a message for the current player. [["Hello"], {hint (_this select 0);}] call BIS_fnc_call;
Example 2:
Show a message to all connected players. [[["Hello"], {hint (_this select 0);}], "BIS_fnc_call", true, false, false] call BIS_fnc_MP;
Example 3:
Alternative syntax {hint "Hello";} call BIS_fnc_call;

Additional Information

See also:
BIS_fnc_spawnBIS_fnc_execVMBIS_fnc_execFSMBIS_fnc_execRemote

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Posted on November 30, 2014 - 02:22 (UTC)
Strangepete
As of writing (ver. 1.37) BIS_fnc_call is only a wrapper for BIS_fnc_spawn. Both functions use call to execute the code.