getArtilleryETA: Difference between revisions
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Killzone Kid (talk | contribs) (Undo revision 84667 by Pierre MGI (talk) malformed note) |
Waffle SS. (talk | contribs) (global args, -1 if can't be hit) |
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| arma3 |= Game name | | arma3 |= Game name | ||
|0.56|= Game version | |0.56|= Game version | ||
|arg= global|= Arguments in MP | |||
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| Returns ETA to the target in seconds for given artillery unit based on target position and used magazine. |= Description | | Returns ETA to the target in seconds for given artillery unit based on target position and used magazine, -1 if target can't be hit.|= Description | ||
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Revision as of 20:43, 10 July 2015
Description
- Description:
- Returns ETA to the target in seconds for given artillery unit based on target position and used magazine, -1 if target can't be hit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit getArtilleryETA [targetPosition, magazineType]
- Parameters:
- unit: Object - artillery unit
- targetPosition: Position - position of the target
- magazineType: String - type of magazine used
- Return Value:
- Number
Examples
- Example 1:
_mortar getArtilleryETA [getPos _target, getArtilleryAmmo [_mortar] select 0];
- Example 2:
_mortar getArtilleryETA [position _target, currentMagazine _mortar];
Additional Information
- See also:
- getArtilleryAmmocommandArtilleryFiredoArtilleryFireenableEngineArtillerygetArtilleryComputerSettingsshownArtilleryComputerinRangeOfArtillery
Notes
-
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Notes
- Posted on August 26, 2013
- Killzone_Kid
- To avoid wrong ETA readings, position of the target should only be obtained via position or getPos