checkVisibility: Difference between revisions
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m (mistagged 1.56, it's 1.58) |
Killzone Kid (talk | contribs) (changed version, command was added september 2015) |
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| Checks if one position is visible from another position and how much. The results can be affected by [[getTerrainGrid]] value, especially if position is near the ground. | | Checks if one position is visible from another position and how much. The results can be affected by [[getTerrainGrid]] value, especially if position is near the ground. Particle effects such as smoke can also affect the results. |= Description | ||
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Revision as of 15:56, 3 April 2016
Description
- Description:
- Checks if one position is visible from another position and how much. The results can be affected by getTerrainGrid value, especially if position is near the ground. Particle effects such as smoke can also affect the results.
- Groups:
- Uncategorised
Syntax
- Syntax:
- [ignore, LOD] checkVisibility [beg, end]
- Parameters:
- [ignore, LOD]: Array
- ignore: Object - object to exclude from calculations
- LOD: String - level of details to use. Possible values are: "FIRE", "VIEW", "GEOM", "IFIRE"
- [beg, end]: Array
- beg: Array - start position in format PositionASL
- end: Array - end position in format PositionASL
- Return Value:
- Number - how much end position is visible to start position in range 0..1, where 1 is fully visible.
Examples
- Example 1:
_cansee = [objNull, "VIEW"] checkVisibility [eyePos player, eyePos unit1];
Additional Information
- See also:
- lineIntersectsWithlineIntersectsSurfaceslineIntersectsObjsintersectterrainIntersectterrainIntersectASLlineIntersectscursorObjectcursorTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes