forceWeatherChange: Difference between revisions
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Killzone Kid (talk | contribs) (serverexec) |
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| mp= Execute on server |= Multiplayer | | mp= Execute on server |= Multiplayer | ||
| [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[nextWeatherChange]], [[rain]], [[setRain]], [[setWind]] |= See also | | [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[nextWeatherChange]], [[rain]], [[setRain]], [[setWind]], [[simulWeatherSync]] |= See also | ||
}} | }} | ||
Revision as of 23:18, 4 May 2016
Description
- Description:
- Forces saved wanted settings for weather to be actual (BEWARE: Will cause lag).
- Multiplayer:
- Execute on server
- Groups:
- Uncategorised
Syntax
- Syntax:
- forceWeatherChange
- Return Value:
- Nothing
Examples
- Example 1:
240 setOvercast 1; 360 setRain 1; forceWeatherChange; comment "force immediate change overriding smooth transition";
Additional Information
- See also:
- fogfogForecastsetFogovercastsetOvercastovercastForecastnextWeatherChangerainsetRainsetWindsimulWeatherSync
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note