forceWeatherChange: Difference between revisions

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(serverexec)
m (See also)
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| mp= Execute on server |= Multiplayer
| mp= Execute on server |= Multiplayer


| [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[nextWeatherChange]], [[rain]], [[setRain]], [[setWind]] |= See also
| [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[nextWeatherChange]], [[rain]], [[setRain]], [[setWind]], [[simulWeatherSync]] |= See also
}}
}}



Revision as of 23:18, 4 May 2016

Hover & click on the images for description

Description

Description:
Forces saved wanted settings for weather to be actual (BEWARE: Will cause lag).
Multiplayer:
Execute on server
Groups:
Uncategorised

Syntax

Syntax:
forceWeatherChange
Return Value:
Nothing

Examples

Example 1:
240 setOvercast 1; 360 setRain 1; forceWeatherChange; comment "force immediate change overriding smooth transition";

Additional Information

See also:
fogfogForecastsetFogovercastsetOvercastovercastForecastnextWeatherChangerainsetRainsetWindsimulWeatherSync

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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