setLightBrightness: Difference between revisions
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| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
|x1= <code>myLight setLightBrightness 2;</code> |= Example 1 | |x1= <code>myLight [[setLightBrightness]] 2;</code> |= Example 1 | ||
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Revision as of 13:41, 2 December 2016
Description
- Description:
- Set brightness of light.
- Groups:
- Uncategorised
Syntax
- Syntax:
- light setLightBrightness brightness
- Parameters:
- light: Object
- brightness: Number
- Return Value:
- Nothing
Examples
- Example 1:
myLight setLightBrightness 2;
Additional Information
- See also:
- setLightAmbientsetLightColorlightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Dec 1, 2006 - 16:42
- Feersum
-
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
- Posted on Mar 24, 2014 - 23:27
- ffur2007slx2_5
- In ArmA3 ver1.14 setLightBrightness will overwrite the previous effect processed by setLightIntensity on the same light source, vice versa. And both of them currently play the same role on brightness, for example:
_light setLightBrightness 1;// same as _light setLightIntensity 3000;
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters