BIS fnc stalk: Difference between revisions
Jump to navigation
Jump to search
m (1 revision imported: BIS Functions update 1/7) |
Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
||
(34 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Object Manipulation | ||
| | |gr2= Combat | ||
| < | |descr= Continuously set WP of one group to a different group to hunt it. It does not change the group's behaviour.<br> | ||
Script terminates if one of the groups is eliminated or if the optional condition is activated. | |||
|s1= [stalker, stalked, refresh, radius, endCondition, endDestination] spawn [[BIS_fnc_stalk]] | |||
|p1= stalker: [[Group]] - the group that will move towards the other | |||
|p2= stalked: [[Group]] - the group that will be followed | |||
|p3= refresh: [[Number]] - (Optional, default 10, minimum 5) time between waypoint updates | |||
|p4= radius: [[Number]] - (Optional, default 0, minimum 0) waypoint "precision" | |||
|p5= endCondition: [[Code]] - (Optional, default {[[false]]}) condition that if true stops ''stalker'' to follow ''stalked'' | |||
| | |p6= endDestination: [[String]] or [[Position]] or [[Object]] or [[Number]] - (Optional, default 0) destination ''stalker'' will go after ''endCondition'' is met (or ''stalked'' is killed) | ||
* [[String]] - destination marker name | |||
* [[Position]] - destination | |||
* [[Object]] - destination | |||
* [[Number]] | |||
** 0: return to original group waypoints | |||
** 1: search around their current stalking position, in a 50m radius | |||
** 2: return to the original position before stalking | |||
| | |r1= [[Boolean]] - [[true]] when done | ||
|x1= < | |x1= <sqf>private _stalking = [BIS_grpStalkers, BIS_grpPlayer] spawn BIS_fnc_stalk;</sqf> | ||
| | |x2= <sqf>private _stalking = [grp1, group player, nil, nil, { player distance BIS_Heli < 100 }, "BIS_mrkRetreatMarker"] spawn BIS_fnc_stalk;</sqf> | ||
} | |x3= <sqf>private _stalking = [BIS_grpStalkers, BIS_grpPlayer, 20, 10, { BIS_Return }, 1] spawn BIS_fnc_stalk;</sqf> | ||
|x4= <sqf>private _stalking = [BIS_grpStalkers, BIS_grpPlayer, 5, 0, { dayTime > 20 }, [3600,600,0]] spawn BIS_fnc_stalk;</sqf> | |||
< | |||
|exec= spawn | |||
|seealso= [[BIS_fnc_spawnGroup]] | |||
[[ | }} | ||
Latest revision as of 23:12, 12 July 2022
Description
- Description:
- Continuously set WP of one group to a different group to hunt it. It does not change the group's behaviour.
Script terminates if one of the groups is eliminated or if the optional condition is activated. - Execution:
- spawn
- Groups:
- Object ManipulationCombat
Syntax
- Syntax:
- [stalker, stalked, refresh, radius, endCondition, endDestination] spawn BIS_fnc_stalk
- Parameters:
- stalker: Group - the group that will move towards the other
- stalked: Group - the group that will be followed
- refresh: Number - (Optional, default 10, minimum 5) time between waypoint updates
- radius: Number - (Optional, default 0, minimum 0) waypoint "precision"
- endCondition: Code - (Optional, default {false}) condition that if true stops stalker to follow stalked
- endDestination: String or Position or Object or Number - (Optional, default 0) destination stalker will go after endCondition is met (or stalked is killed)
- Return Value:
- Boolean - true when done
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
Additional Information
- See also:
- BIS_fnc_spawnGroup
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note