forceFollowRoad: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= arma3 | ||
|version1= 1.64 | |||
| | |gr1= Unit Control | ||
| | |descr= Forces the vehicle to stay on road. | ||
| | |s1= vehicle [[forceFollowRoad]] state | ||
| vehicle | |p1= vehicle: [[Object]] - vehicle | ||
|p2= state: [[Boolean]] - true: Force on road, false: default behaviour | |||
| | |r1= [[Nothing]] | ||
| | |x1= <sqf>car forceFollowRoad true;</sqf> | ||
|seealso= [[setConvoySeparation]] [[limitSpeed]] [[setDriveOnPath]] [[useAISteeringComponent]] | |||
}} | }} |
Latest revision as of 13:44, 5 August 2023
Description
- Description:
- Forces the vehicle to stay on road.
- Groups:
- Unit Control
Syntax
- Syntax:
- vehicle forceFollowRoad state
- Parameters:
- vehicle: Object - vehicle
- state: Boolean - true: Force on road, false: default behaviour
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note