BIS fnc animatedBriefing: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.78 | |||
| | |gr1= Systems | ||
|gr2= Briefing | |||
|eff= local | |||
| | |descr= Plays the Animated Briefings. Basically, it is a wrap function for the [[BIS_fnc_eventTimeline]] function. | ||
|s1= [timeline, indexEvent, music, markersHide, markersShow, endPosition] call [[BIS_fnc_animatedBriefing]] | |||
|p1= timeline: [[Array]] - array in format [time, code]: | |||
* time: [[Number]] - time the code is executed | |||
* code: [[Code]] - code executed when ''time'' is reached | |||
|p2= indexEvent: [[Number]] - index of the event to play | |||
| | |p3= music: [[String]] - (Optional, default "") CfgMusic class | ||
| | |p4= markersHide: [[Array]] - (Optional, default {{hl|[]}}) array of markers which should be hidden when briefing starts | ||
| | |p5= markersShow: [[Array]] - (Optional, default {{hl|[]}}) array of markers which should be shown when the briefing is done | ||
| | |p6= endPosition: [[String]] - (Optional, default "") marker to focus when the briefing is done | ||
| | |p7= codeEnd: [[Code]] - (Optional, default {{hl|{}<nowiki/>}}) code executed when briefing is done | ||
| | | |r1= [[Nothing]] | ||
|x1= <sqf> | |||
// timeline of events | |||
_timeline = [ | |||
[0.0, { hint "Start of the Timeline" }], | |||
[1.0, { hint "Event 1" }], | |||
[3.0, { hint "End of the timeline" }] | |||
]; | |||
// get markers to be shown at end by using the layer's name | |||
private _showMarkers = (getMissionLayerEntities "showAtEnd") select 1; | |||
// start the Animated Briefing at index 0 | |||
// hide all markers and show the markers from the "showAtEnd" layer after the briefing is done | |||
// zoom on marker_rect_1 at the end of the briefing | |||
[_timeline, 0, "", nil, allMapMarkers, _showMarkers, "marker_rect_1"] spawn BIS_fnc_animatedBriefing; | |||
// Wait until timeline is over | |||
waitUntil { !(missionNamespace getVariable "BIS_fnc_eventTimeline_playing"); }; | |||
</sqf> | |||
|exec= spawn | |||
|seealso= [[Arma 3: Animated Briefing]] [[BIS_fnc_eventTimeline]] | |||
}} | }} | ||
Latest revision as of 22:17, 17 April 2024
Description
- Description:
- Plays the Animated Briefings. Basically, it is a wrap function for the BIS_fnc_eventTimeline function.
- Execution:
- spawn
- Groups:
- SystemsBriefing
Syntax
- Syntax:
- [timeline, indexEvent, music, markersHide, markersShow, endPosition] call BIS_fnc_animatedBriefing
- Parameters:
- timeline: Array - array in format [time, code]:
- indexEvent: Number - index of the event to play
- music: String - (Optional, default "") CfgMusic class
- markersHide: Array - (Optional, default []) array of markers which should be hidden when briefing starts
- markersShow: Array - (Optional, default []) array of markers which should be shown when the briefing is done
- endPosition: String - (Optional, default "") marker to focus when the briefing is done
- codeEnd: Code - (Optional, default {}) code executed when briefing is done
- Return Value:
- Nothing
Examples
- Example 1:
- // timeline of events _timeline = [ [0.0, { hint "Start of the Timeline" }], [1.0, { hint "Event 1" }], [3.0, { hint "End of the timeline" }] ]; // get markers to be shown at end by using the layer's name private _showMarkers = (getMissionLayerEntities "showAtEnd") select 1; // start the Animated Briefing at index 0 // hide all markers and show the markers from the "showAtEnd" layer after the briefing is done // zoom on marker_rect_1 at the end of the briefing [_timeline, 0, "", nil, allMapMarkers, _showMarkers, "marker_rect_1"] spawn BIS_fnc_animatedBriefing; // Wait until timeline is over waitUntil { !(missionNamespace getVariable "BIS_fnc_eventTimeline_playing"); };
Additional Information
Notes
-
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