underwater: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 0.50 | |||
| | |gr1= Object Manipulation | ||
| | |descr= Returns whether the object is fully underwater. | ||
{{Feature|informative|This command works well with Arma 3 mini-submarines, which was most likely the primary design goal.}} | |||
| | |s1= [[underwater]] object | ||
|p1= object: [[Object]] | |p1= object: [[Object]] - mini-submarine | ||
| [[Boolean]] | |r1= [[Boolean]] - [[true]] if submerged | ||
|x1= <sqf>private _isUnderwater = underwater vehicle player;</sqf> | |||
| | |x2= <sqf>private _isHeadUnderwater = eyePos player select 2 < 0;</sqf> | ||
| | |seealso= [[isTouchingGround]] [[isAbleToBreathe]] | ||
}} | |||
| | {{Note | ||
|user= Killzone_Kid | |||
| | |timestamp= 20170202180800 | ||
|text= This command is quite buggy with objects other than mini-subs. Code in {{Link|#Example 2}} is a good alternative. | |||
}} | }} | ||
Latest revision as of 17:44, 4 January 2023
Description
- Description:
- Returns whether the object is fully underwater.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- underwater object
- Parameters:
- object: Object - mini-submarine
- Return Value:
- Boolean - true if submerged
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- isTouchingGround isAbleToBreathe
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 02, 2017 - 18:08 (UTC)
- This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.