BIS fnc doorOpen: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Scripts | ||
|arg= global | |||
|eff= global | |||
| | |descr= Open a door with an animated doorhandle. | ||
| | {{Feature|informative|This function uses [[animate]] internally.}} | ||
| | |s1= [building, doorAnimation, upDownAnimation, downUpAnimation, animationPhase] call [[BIS_fnc_doorOpen]] | ||
| | |p1= building: [[Object]] - (Optional, default [[objNull]]) | ||
| | |p2= doorAnimation: [[String]] - (Optional, default "") | ||
| | |p3= upDownAnimation: [[String]] - (Optional, default "") | ||
| | | |p4= downUpAnimation: [[String]] - (Optional, default "") | ||
|p5= animationPhase: [[Number]] - (Optional, default 1) | |||
|r1= [[Nothing]] | |||
|x1= <sqf>[_house, "door_1_rot", nil, nil, 0.25] call BIS_fnc_doorOpen;</sqf> | |||
|seealso= [[BIS_fnc_doorClose]] [[BIS_fnc_door]] [[animate]] [[animateSource]] [[animateDoor]] | |||
}} | }} | ||
Latest revision as of 21:41, 16 May 2024
Description
Syntax
- Syntax:
- [building, doorAnimation, upDownAnimation, downUpAnimation, animationPhase] call BIS_fnc_doorOpen
- Parameters:
- building: Object - (Optional, default objNull)
- doorAnimation: String - (Optional, default "")
- upDownAnimation: String - (Optional, default "")
- downUpAnimation: String - (Optional, default "")
- animationPhase: Number - (Optional, default 1)
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
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