BIS fnc sceneAreaClearance: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
Lou Montana (talk | contribs) m (Text replacement - "(Optional, default {{hl|[]}})" to "(Optional, default <sqf inline>[]</sqf>)") |
||
(44 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=function | |||
|game1= arma2 | |||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
|1.00 | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Scenes | ||
| | |descr= Removes object clutter within a set trigger, for use within cutscenes. | ||
| [[ | |s1= [trigger, objects, destination] spawn [[BIS_fnc_sceneAreaClearance]] | ||
| | |p1= trigger: [[Object]] - trigger to use as center point | ||
| | |p2= objects: [[Array]] - (Optional, default <sqf inline>[]</sqf>) list of objects that will be kept during cutscene | ||
|p3= destination: [[Array]] in format [[Position]] - (Optional, default [-5000, 10000, 0]) where to move all unwanted objects | |||
|r1= [[Nothing]] | |||
< | |x1= <sqf>[triggerArea1] spawn BIS_fnc_sceneAreaClearance;</sqf> | ||
</ | |||
|seealso= | |||
}} | |||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on | |||
<dt></dt> | |||
<dd class="notedate">Posted on 2014-10-02 - 16:29 (UTC)</dd> | |||
<dt class="note">[[User:Tryteyker-|Tryteyker-]]</dt> | <dt class="note">[[User:Tryteyker-|Tryteyker-]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present): | In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present): | ||
<sqf>private _savepos = [_unwantedObjectsTempPosition, 0, 100, 20, 0, 60 * (pi / 180), 0] call BIS_fnc_findSafePos; | |||
if ((_savepos distance (getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"))) == 0) then | |||
{ | |||
_savepos = _unwantedObjectsTempPosition; | |||
}; | |||
_x setPos _savepos; | |||
</sqf> | |||
</dd> | |||
</dl> | </dl> | ||
Latest revision as of 18:09, 8 November 2023
Description
- Description:
- Removes object clutter within a set trigger, for use within cutscenes.
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [trigger, objects, destination] spawn BIS_fnc_sceneAreaClearance
- Parameters:
- trigger: Object - trigger to use as center point
- objects: Array - (Optional, default []) list of objects that will be kept during cutscene
- destination: Array in format Position - (Optional, default [-5000, 10000, 0]) where to move all unwanted objects
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-10-02 - 16:29 (UTC)
- Tryteyker-
- In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present):