cameraEffectEnableHUD: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 |= | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Camera Control | ||
| [[ | |descr= Enable / disable showing of in-game UI during currently active camera effect. By default the HUD is off, which will make results of [[drawIcon3D]] invisible, for example. | ||
|s1= [[cameraEffectEnableHUD]] enable | |||
| | |p1= enable: [[Boolean]] | ||
|r1= [[Nothing]] | |||
| | |x1= <sqf>cameraEffectEnableHUD true;</sqf> | ||
| | |seealso= [[showHUD]] [[shownMap]] [[visibleMap]] [[forceMap]] [[shownGPS]] [[shownWatch]] [[shownCompass]] [[shownUAVFeed]] [[camCreate]] [[cameraEffect]] | ||
}} | }} | ||
< | <dl class="command_description"> | ||
< | <dt></dt> | ||
<dd class="notedate">Posted on 2015-11-03 - 09:04 (UTC)</dd> | |||
<dd class="notedate">Posted on | |||
<dt class="note">[[User:Rebelvg|Rebelvg]]</dt> | <dt class="note">[[User:Rebelvg|Rebelvg]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
Must be executed after camCommit. | Must be executed after camCommit. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 23:12, 13 May 2023
Description
- Description:
- Enable / disable showing of in-game UI during currently active camera effect. By default the HUD is off, which will make results of drawIcon3D invisible, for example.
- Groups:
- Camera Control
Syntax
- Syntax:
- cameraEffectEnableHUD enable
- Parameters:
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- cameraEffectEnableHUD true;
Additional Information
- See also:
- showHUD shownMap visibleMap forceMap shownGPS shownWatch shownCompass shownUAVFeed camCreate cameraEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-11-03 - 09:04 (UTC)
- Rebelvg
- Must be executed after camCommit.