vectorNormalized: Difference between revisions

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m (Text replacement - "|= Comments" to "|Comments=")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{Command|Comments=
{{RV|type=command
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| arma3 |= Game name
|game1= arma3
|version1= 1.26


|1.26|= Game version
|gr2= Math - Vectors


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|descr= Returns normalized vector (unit vector, [[vectorMagnitude]] {{=}}{{=}} 1) of given vector. If given vector is 0 result is a 0 vector as well.


| Returns normalized vector (unit vector, [[vectorMagnitude]] <nowiki>==</nowiki> 1) of given vector. If given vector is 0 result is a 0 vector as well.  |DESCRIPTION=
|s1= [[vectorNormalized]] vector
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| '''vectorNormalized''' vector |SYNTAX=
|p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)


|p1= vector: [[Array]] |PARAMETER1=
|r1= [[Array]]


| [[Array]] |RETURNVALUE=
|x1= <sqf>
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vectorNormalized [12345,7890,38383]; // [0.300481,0.192045,0.934254]
 
vectorMagnitude [0.300481,0.192045,0.934254]; // 1
|x1= <code>[[vectorNormalized]] [12345,7890,38383]; //[0.300481,0.192045,0.934254]
</sqf>
[[vectorMagnitude]] [0.300481,0.192045,0.934254]; //1</code> |EXAMPLE1=
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| [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorFromTo]] |SEEALSO=


|seealso= [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorFromTo]] [[matrixMultiply]] [[matrixTranspose]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
 
<dd class="notedate">Posted on 19 Jul, 2014
<dt></dt>
<dt class="note">'''[[User:ffur2007slx2_5| ffur2007slx2_5]]'''<dd class="note">
<dd class="notedate">Posted on 19 Jul, 2014</dd>
(ArmA3 1.26) Algorithm:
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
<code>
<dd class="note">
Vector = [x,y,z];  
{{GVI|arma3|1.26}} Algorithm:
Result = [x/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2)), y/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2)), z/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2))]
<sqf>
</code>
Vector = [x,y,z];
Result = [x/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), y/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), z/(sqrt (x ^ 2 + y ^ 2 + z ^ 2))];
</sqf>
In mathematics, a unit vector in a normed vector space is a vector whose length is 1.
In mathematics, a unit vector in a normed vector space is a vector whose length is 1.
<!-- Note Section END -->
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 19:42, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns normalized vector (unit vector, vectorMagnitude == 1) of given vector. If given vector is 0 result is a 0 vector as well.
Groups:
Math - Vectors

Syntax

Syntax:
vectorNormalized vector
Parameters:
vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
Return Value:
Array

Examples

Example 1:
vectorNormalized [12345,7890,38383]; // [0.300481,0.192045,0.934254] vectorMagnitude [0.300481,0.192045,0.934254]; // 1

Additional Information

See also:
vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorFromTo matrixMultiply matrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 19 Jul, 2014
ffur2007slx2_5
Arma 3 logo black.png1.26 Algorithm:
Vector = [x,y,z]; Result = [x/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), y/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), z/(sqrt (x ^ 2 + y ^ 2 + z ^ 2))];
In mathematics, a unit vector in a normed vector space is a vector whose length is 1.