waypointAttachedVehicle: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
|gr1= Waypoints | |||
| | |descr= Gets the vehicle attached to the waypoint. | ||
<br>A vehicle can be attached to a waypoint by | |||
* creating the waypoint on top of the vehicle in the [[2D Editor]] | |||
* using [[waypointAttachVehicle]] | |||
|s1= [[waypointAttachedVehicle]] waypoint | |||
| | |p1= waypoint: [[Array]] - format [[Waypoint]] | ||
| | |r1= [[Object]] | ||
|x1= <sqf>waypointAttachedVehicle [groupOne, 1];</sqf> | |||
|[ | |x2= <sqf>waypointAttachedVehicle [group player, currentWaypoint group player];</sqf> | ||
| | |seealso= [[attachObject]] [[attachTo]] [[attachedObjects]] [[attachedTo]] [[lightAttachObject]] [[triggerAttachVehicle]] [[attachedObject]] | ||
}} | }} | ||
Latest revision as of 15:29, 8 November 2023
Description
- Description:
- Gets the vehicle attached to the waypoint.
A vehicle can be attached to a waypoint by- creating the waypoint on top of the vehicle in the 2D Editor
- using waypointAttachVehicle
- Groups:
- Waypoints
Syntax
- Syntax:
- waypointAttachedVehicle waypoint
- Parameters:
- waypoint: Array - format Waypoint
- Return Value:
- Object
Examples
- Example 1:
- waypointAttachedVehicle [groupOne, 1];
- Example 2:
Additional Information
- See also:
- attachObject attachTo attachedObjects attachedTo lightAttachObject triggerAttachVehicle attachedObject
Notes
-
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