setEffectiveCommander: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (arma3dev → arma3)
m (description)
 
(21 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.96


|1.96|Game version=
|arg= global


|arg= global |Multiplayer Arguments=
|eff= local


|eff= local |Multiplayer Effects=
|gr1= Unit Control
____________________________________________________________________________________________


| Sets [[effectiveCommander]] of the given vehicle. Effective commander is the person who commands the vehicle, i.e. gives commands to the driver. Every time a person gets in or out of a vehicle, effective commander eligibility is recalculated by the engine based on the current [[crew]]. Use this command to force desired effective commander. In multiplayer, execute globally. |DESCRIPTION=
|descr= Sets [[effectiveCommander]] of the given vehicle. Effective commander is the person who commands the vehicle, i.e. gives commands to the driver.
____________________________________________________________________________________________
Every time a person gets in or out of a vehicle, effective commander eligibility is recalculated by the engine based on the current [[crew]].
Use this command to force desired effective commander.  


|vehicle [[setEffectiveCommander]] person |SYNTAX=
|mp= In multiplayer, execute globally.


|p1 = vehicle: [[Object]]
|s1= vehicle [[setEffectiveCommander]] person


|p2 = person: [[Object]]
|p1= vehicle: [[Object]]


| [[Nothing]]|RETURNVALUE=
|p2= person: [[Object]]
____________________________________________________________________________________________


|x1 = <code>[[vehicle]] [[player]] [[setEffectiveCommander]] [[player]];</code> |EXAMPLE1=
|r1= [[Nothing]]


| [[effectiveCommander]], [[commander]], [[vehicleMoveInfo]] |SEEALSO=
|x1= <sqf>vehicle player setEffectiveCommander player;</sqf>
 
|seealso= [[effectiveCommander]] [[commander]] [[vehicleMoveInfo]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Latest revision as of 22:14, 26 June 2022

Hover & click on the images for description

Description

Description:
Sets effectiveCommander of the given vehicle. Effective commander is the person who commands the vehicle, i.e. gives commands to the driver. Every time a person gets in or out of a vehicle, effective commander eligibility is recalculated by the engine based on the current crew. Use this command to force desired effective commander.
Multiplayer:
In multiplayer, execute globally.
Groups:
Unit Control

Syntax

Syntax:
vehicle setEffectiveCommander person
Parameters:
vehicle: Object
person: Object
Return Value:
Nothing

Examples

Example 1:
vehicle player setEffectiveCommander player;

Additional Information

See also:
effectiveCommander commander vehicleMoveInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note