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{{ | {{RV|type=command | ||
| | |game1= ofpe | ||
|version1= 1.00 | |||
|1.00 | |game2= arma1 | ||
|version2= 1.00 | |||
| | |game3= arma2 | ||
|version3= 1.00 | |||
|game4= arma2oa | |||
|version4= 1.50 | |||
| | |game5= tkoh | ||
|version5= 1.00 | |||
| | |game6= arma3 | ||
|version6= 0.50 | |||
| | |gr1= Sounds | ||
| | |gr2= Triggers | ||
| | |gr3= Waypoints | ||
| | |descr= Defines a music track played on activation. If another track is playing already, this will stop it and start the new track. | ||
Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track) or use <sqf inline>playMusic ""</sqf>. | |||
When used in a trigger, the track starts on activation but does not automatically stop on deactivation. | |||
| [[ | |s1= trigger [[setMusicEffect]] track | ||
|p1= trigger: [[Object]] | |||
|p2= track: [[String]] | |||
|r1= [[Nothing]] | |||
|s2= waypoint [[setMusicEffect]] track | |||
|p21= waypoint: [[Array]] format [[Waypoint]] | |||
|p22= track: [[String]] | |||
|r2= [[Nothing]] | |||
|x1= <sqf>_trigger setMusicEffect "Track1";</sqf> | |||
< | |||
< | |x2= <sqf>[_group1,1] setMusicEffect "$STOP$";</sqf> | ||
</ | |||
|seealso= [[createTrigger]] [[setSoundEffect]] [[setTitleEffect]] | |||
}} | |||
[[ | |||
[[ | |||
[[ | |||
Latest revision as of 21:38, 26 September 2024
Description
- Description:
- Defines a music track played on activation. If another track is playing already, this will stop it and start the new track. Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track) or use playMusic "". When used in a trigger, the track starts on activation but does not automatically stop on deactivation.
- Groups:
- SoundsTriggersWaypoints
Syntax
- Syntax:
- trigger setMusicEffect track
- Parameters:
- trigger: Object
- track: String
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- waypoint setMusicEffect track
- Parameters:
- waypoint: Array format Waypoint
- track: String
- Return Value:
- Nothing
Examples
- Example 1:
- _trigger setMusicEffect "Track1";
- Example 2:
- [_group1,1] setMusicEffect "$STOP$";
Additional Information
- See also:
- createTrigger setSoundEffect setTitleEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds
- Command Group: Triggers
- Command Group: Waypoints