currentWeaponMode: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
||
(45 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| arma2oa | | |game1= arma2oa | ||
|version1= 1.50 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |gr1= Weapons | ||
|descr= Returns current weapon mode of unit's weapon. | |||
| | {{Feature|warning|This command will return 0 [[Number]] if given object is a vehicle instead of a person.<br> | ||
You can alternatively use <sqf>_muzzle = weaponState player select 2;</sqf>}} | |||
| | |s1= [[currentWeaponMode]] gunner | ||
| [[ | |p1= gunner: [[Object]] | ||
| | |r1= [[String]] - current mode's classname | ||
| | |x1= <sqf>_weaponMode = currentWeaponMode player;</sqf> | ||
| [[ArmA:_Actions#SWITCHWEAPON|SWITCHWEAPON]] | |x2= <sqf>_weaponMode = currentWeaponMode gunner vehicle player;</sqf> | ||
|seealso= [[ArmA:_Actions#SWITCHWEAPON|SWITCHWEAPON]] [[currentWeapon]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
< | <dt></dt> | ||
<dd class="notedate">Posted on 2014-09-27 - 18:20 (UTC)</dd> | |||
<dd class="notedate">Posted on | |||
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | <dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
Line 58: | Line 45: | ||
On the other hand, returned value 0 when unit is pax of a vehicle, could lead to a variable error type if your script is waiting for a string. | On the other hand, returned value 0 when unit is pax of a vehicle, could lead to a variable error type if your script is waiting for a string. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
< | |||
{{Note | |||
|user= Sarogahtyp | |||
|timestamp= 20220704124833 | |||
|text= To set the firemode of the current weapon of a player, simply use the workaround described by [[User:Killzone_Kid|Killzone_Kid]] in the first note of the [[forceWeaponFire]] wiki entry: | |||
<sqf> | |||
_weapon = currentWeapon player; | |||
_ammo = player ammo _weapon; | |||
player setAmmo [_weapon, 0]; | |||
player forceWeaponFire [_weapon, "FullAuto"]; | |||
player setAmmo [_weapon, _ammo]; | |||
</sqf> | |||
}} |
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Returns current weapon mode of unit's weapon.
- Groups:
- Weapons
Syntax
- Syntax:
- currentWeaponMode gunner
- Parameters:
- gunner: Object
- Return Value:
- String - current mode's classname
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- SWITCHWEAPON currentWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-09-27 - 18:20 (UTC)
- Pierre MGI
-
- Be careful using this in script. This function returns these strings but also:
- 0 if unit is in a vehicle (pax),
- absolutely nothing if AH-99 helo driver or all weapons removed,
- "truckhorn2" if Hunter driver...
Absolutely nothing means: if you use a hint to display the returned value, you obtain absolutely no text,no black box, no error! Hint isn't displayed and there is no error in rpt file with compile preprocessFileLineNumbers. On the other hand, returned value 0 when unit is pax of a vehicle, could lead to a variable error type if your script is waiting for a string.
- Posted on Jul 04, 2022 - 12:48 (UTC)
- To set the firemode of the current weapon of a player, simply use the workaround described by Killzone_Kid in the first note of the forceWeaponFire wiki entry: