moveInDriver: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofp |Game name=
|game1= ofp
|version1= 1.00


|1.00|Game version=
|game2= ofpe
|version2= 1.00


|arg= local |Multiplayer Arguments=
|game3= arma1
|version3= 1.00


|eff= global |Multiplayer Effects=
|game4= arma2
|version4= 1.00


|gr1= Unit Control |GROUP1=
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| Move soldier into vehicle driver position (Immediate, no animation). |DESCRIPTION=
|game6= tkoh
____________________________________________________________________________________________
|version6= 1.00


| unitName '''moveInDriver''' vehicle |SYNTAX=
|game7= arma3
|version7= 0.50


|p1= unitName: [[Object]] |PARAMETER1=
|arg= local
|p2= vehicle: [[Object]] |PARAMETER2=


| [[Nothing]] |RETURNVALUE=
|eff= global
____________________________________________________________________________________________
 
|x1= <code>_soldierOne '''moveInDriver''' _tankOne </code> |EXAMPLE1=
____________________________________________________________________________________________


| [[moveInAny]], [[moveInCargo]], [[moveInCommander]], [[moveInGunner]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[isTurnedOut]]  |SEEALSO=
|gr1= Unit Control


}}
|descr= Moves soldier into vehicle driver position (immediate, no animation).
<h3 style="display:none">Notes</h3>
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
<dl class="command_description">
{{Feature|important|If the unit is already in a vehicle, nothing will happen unless [[moveOut]] (since {{arma2}}) is used first to move the unit out of their vehicle (see {{Link|#Example 2}}).}}
<!-- Note Section BEGIN -->
 
|mp= ''unit'' must be [[Multiplayer Scripting#Locality|local]], while the vehicle's locality does not matter.


<dd class="notedate">Posted on August 4, 2006 - 14:44
|s1= unit [[moveInDriver]] vehicle
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note">''Notes from before the conversion:''


MP Note Functions MoveInDriver can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])
|p1= unit: [[Object]]


|p2= vehicle: [[Object]]


<dt class="note">[[User:Ceeeb|Ceeeb]]
|r1= [[Nothing]]
<dd class="note">
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Driver" [[Operation_Flashpoint:_Actions_List|action]] command.


|x1= <sqf>_soldierOne moveInDriver _tankOne;</sqf>


|x2= <sqf>
if (not isNull vehicle player) then
{
moveOut player;
};


<!-- Note Section END -->
player moveInDriver _myTruck;
</dl>
</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInGunner]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[isTurnedOut]]
[[Category:Scripting Commands|MOVEINDRIVER]]
}}
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands OFP 1.96|MOVEINDRIVER]]
{{Note
[[Category:Scripting Commands OFP 1.46|MOVEINDRIVER]]
|user= Ceeeb
[[Category:Scripting Commands Armed Assault|MOVEINDRIVER]]
|timestamp= 20070202060200
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation Flashpoint: EventHandlers List|event]].
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
To ensure the getIn event is fired, use the "getIn Driver" [[Operation Flashpoint: Actions List|action]] command.
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
}}

Latest revision as of 15:31, 16 April 2024

Hover & click on the images for description

Description

Description:
Moves soldier into vehicle driver position (immediate, no animation).
See AI Group Vehicle Management for more information.
If the unit is already in a vehicle, nothing will happen unless moveOut (since Arma 2) is used first to move the unit out of their vehicle (see Example 2).
Multiplayer:
unit must be local, while the vehicle's locality does not matter.
Groups:
Unit Control

Syntax

Syntax:
unit moveInDriver vehicle
Parameters:
unit: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInDriver _tankOne;
Example 2:
if (not isNull vehicle player) then { moveOut player; }; player moveInDriver _myTruck;

Additional Information

See also:
moveInAny moveInCargo moveInCommander moveInGunner moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner isTurnedOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 02, 2007 - 06:02 (UTC)
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Driver" action command.