modelToWorldVisual: Difference between revisions
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{{RV|type=command | |||
{{ | |||
| arma3 | | |game1= arma3 | ||
|version1= 1.32 | |||
| | |gr1= Object Manipulation | ||
|gr2= Render Time Scope | |||
| | |descr= Converts position from object model space to world space in render time scope. For ASL version see [[modelToWorldVisualWorld]]. | ||
| | {{Feature|important|For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br> | ||
For example, if the object scale is 2, <sqf inline>_obj modelToWorldVisual [0,1,0]</sqf> will be offset '''2 meters''' from the model center (<sqf inline>[0,0,0]</sqf>). | |||
}} | |||
|s1= object [[modelToWorldVisual]] modelPos | |||
| | |p1= object: [[Object]] | ||
| | |p2= modelPos: [[Array]] - in format [[Position#PositionRelative|PositionRelative]] ([x,y,z] offset relative to the model centre) | ||
| | |r1= [[Array]] - world position in format [[Position#PositionAGL|PositionAGL]] | ||
|x1= <sqf>_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];</sqf> | |||
|x1= < | |||
|seealso= [[modelToWorld]] [[vectorModelToWorldVisual]] [[getPosWorldVisual]] [[worldToModelVisual]] [[worldToModel]] [[selectionPosition]] | |||
}} | }} | ||
Latest revision as of 15:32, 27 July 2022
Description
- Description:
- Converts position from object model space to world space in render time scope. For ASL version see modelToWorldVisualWorld.
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- object modelToWorldVisual modelPos
- Parameters:
- object: Object
- modelPos: Array - in format PositionRelative ([x,y,z] offset relative to the model centre)
- Return Value:
- Array - world position in format PositionAGL
Examples
- Example 1:
Additional Information
- See also:
- modelToWorld vectorModelToWorldVisual getPosWorldVisual worldToModelVisual worldToModel selectionPosition
Notes
-
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