getPosASL: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= ofpe | ||
|version1= 1.00 | |||
| | |game2= arma1 | ||
|version2= 1.00 | |||
| | |game3= arma2 | ||
|version3= 1.00 | |||
| | |game4= arma2oa | ||
|version4= 1.50 | |||
| | |game5= tkoh | ||
|version5= 1.00 | |||
| | |game6= arma3 | ||
|version6= 0.50 | |||
| | |||
| | |game7= ofp | ||
|version7= 1.99 | |||
|arg= global | |||
|gr1= Positions | |||
|descr= Returns the object position height above sea level. | |||
|s1= [[getPosASL]] object | |||
|p1= object: [[Object]] | |||
|r1= [[Array]] format [[Position#PositionASL|PositionASL]] | |||
|x1= <sqf>_aslPos = getPosASL player;</sqf> | |||
|x2= <sqf>hint format ["position above sea level: %1", (getPosASL player) select 2];</sqf> | |||
|seealso= [[getPosASLVisual]] [[setPosASL]] [[setPosASL2]] [[position]] [[getPos]] [[getPosATL]] [[getPosASLW]] [[visiblePosition]] [[visiblePositionASL]] [[getTerrainHeightASL]] [[setUnitFreefallHeight]] | |||
}} | }} | ||
< | {{Note | ||
|user= Dr Eyeball | |||
|timestamp= 20070223073800 | |||
|text= <sqf inline>getPosASL _obj select 2;</sqf> might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. | |||
The same problem exists for [[getPos]]. There was a {{Link|link= http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918|text= discussion}} thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. {{Name|arma1|short}} Ver '''1.02'''. | |||
}} | |||
{{Note | |||
|user= SilentKiller | |||
|timestamp= 20140327191900 | |||
|text= According to [[Code_Optimisation#getPos.2A_and_setPos.2A|Code Optimisation]], this command is among the fastest (2x) and should be used (or [[getPosATL]] or, best performance-wise, [[getPosWorld]]) instead of [[getPos]]/[[position]]. | |||
[[ | }} | ||
[[ | |||
[[ |
Latest revision as of 19:40, 7 April 2024
Description
- Description:
- Returns the object position height above sea level.
- Groups:
- Positions
Syntax
- Syntax:
- getPosASL object
- Parameters:
- object: Object
- Return Value:
- Array format PositionASL
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getPosASLVisual setPosASL setPosASL2 position getPos getPosATL getPosASLW visiblePosition visiblePositionASL getTerrainHeightASL setUnitFreefallHeight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 23, 2007 - 07:38 (UTC)
- getPosASL _obj select 2; might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for getPos. There was a discussion (dead link) thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
- Posted on Mar 27, 2014 - 19:19 (UTC)
- According to Code Optimisation, this command is among the fastest (2x) and should be used (or getPosATL or, best performance-wise, getPosWorld) instead of getPos/position.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Positions