nextWeatherChange: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)\]\]" to "{{GameCategory|arma3|Scripting Commands}}")
m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\];?<\/code>" to "<sqf>_$1 = $2;</sqf>")
 
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma1 |Game name=
|game1= arma1
|version1= 1.00


|1.00|Game version=
|game2= arma2
|version2= 1.00


|gr1= Environment |GROUP1=
|game3= arma2oa
|version3= 1.50


|game4= tkoh
|version4= 1.00


____________________________________________________________________________________________
|game5= arma3
|version5= 0.50


| Return the remaining time (in seconds) over which the current weather change will occur.
|gr1= Environment
 
|descr= Return the remaining time (in seconds) over which the current weather change will occur.
<br>
<br>
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes). |DESCRIPTION=
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes).
____________________________________________________________________________________________


| [[Number]] <nowiki>=</nowiki> '''nextWeatherChange''' |SYNTAX=
|s1= '''nextWeatherChange'''


| [[Number]] |RETURNVALUE=
|r1= [[Number]]
____________________________________________________________________________________________


|x1= <code>_seconds = [[nextWeatherChange]];</code> |EXAMPLE1=
|x1= <sqf>_seconds = nextWeatherChange;</sqf>


|mp= Each client and the server can have differing weather. |= Multiplayer
|mp= Each client and the server can have differing weather.
 
|seealso= [[fog]] [[fogForecast]] [[setFog]] [[overcast]] [[setOvercast]] [[overcastForecast]] [[forceWeatherChange]]
| [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]] |SEEALSO=
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma1|Scripting Commands}}
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 21:21, 7 May 2022

Hover & click on the images for description

Description

Description:
Return the remaining time (in seconds) over which the current weather change will occur.
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes).
Multiplayer:
Each client and the server can have differing weather.
Groups:
Environment

Syntax

Syntax:
nextWeatherChange
Return Value:
Number

Examples

Example 1:
_seconds = nextWeatherChange;

Additional Information

See also:
fog fogForecast setFog overcast setOvercast overcastForecast forceWeatherChange

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note