vectorModelToWorldVisual: Difference between revisions

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{{Command|Comments=
{{RV|type=command
|arma3 |= Game
|1.72|Game Version=
|arg=  |Multiplayer Arguments=
|eff=  |Multiplayer Effects=


|gr1= Math - Vectors |GROUP1=
|game1= arma3
|gr2= Render Time Scope |GROUP2=
|version1= 1.72
| Converts vector from model to world space in render time scope. |DESCRIPTION=
 
| object '''vectorModelToWorldVisual''' modelDir |SYNTAX=
|gr1= Math - Vectors
|p1= object: [[Object]] |PARAMETER1=
|gr2= Render Time Scope
|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z] |PARAMETER2=
 
|p3=  |PARAMETER3=
|descr= Converts vector from model to world space in render time scope.
|p4=  |PARAMETER4=
{{Feature|important|For [[setObjectScale|scaled objects]], the resulting vector's [[vectorMagnitude|magnitude]] will also be [[vectorMultiply|multiplied]] by the object scale.}}
|p5=  |PARAMETER5=
 
|p6=  |PARAMETER6=
|s1= object [[vectorModelToWorldVisual]] modelDir
|  [[Array]] - vector direction in world space in format [x,y,z] |RETURNVALUE=
 
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
|p1= object: [[Object]]
<code>_airplane [[vectorModelToWorldVisual]] [0,-10,4];</code>|EXAMPLE1=
 
|[[vectorDirVisual]], [[modelToWorldVisual]], [[addForce]], [[addTorque]], [[vectorModelToWorld]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|SEEALSO=
|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z]
}}


<dl class='command_description'>
|r1= [[Array]] - vector direction in world space in format [x,y,z]
<!-- BEGIN Note Section -->
<!-- For example:
<dd class='notedate'>Posted on Month Day, Year - Time (UTC)</dd>
<dt class='note'>'''[[User:User Name|User Name]]'''</dt>
<dd class='note'>This is an example note. It is true and verifiable, and contains a little code snippet.
<code>[[if]] ([[_this]] == anExample) [[then]] { [[hint]] Leave it here for others to read; };</code></dd>
-->
<!-- END Note Section -->
</dl>


<h3 style='display:none'>Bottom Section</h3>
|x1= Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
<!-- Appropriate categories go here -->
<sqf>_airplane vectorModelToWorldVisual [0,-10,4];</sqf>


{{GameCategory|arma3|Scripting Commands}}
|seealso= [[vectorDirVisual]] [[modelToWorldVisual]] [[addForce]] [[addTorque]] [[vectorModelToWorld]] [[vectorWorldToModel]] [[vectorWorldToModelVisual]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
}}

Latest revision as of 20:57, 7 May 2022

Hover & click on the images for description

Description

Description:
Converts vector from model to world space in render time scope.
For scaled objects, the resulting vector's magnitude will also be multiplied by the object scale.
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
object vectorModelToWorldVisual modelDir
Parameters:
object: Object
modelDir: Array - vector direction in model space in format [x,y,z]
Return Value:
Array - vector direction in world space in format [x,y,z]

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorldVisual [0,-10,4];

Additional Information

See also:
vectorDirVisual modelToWorldVisual addForce addTorque vectorModelToWorld vectorWorldToModel vectorWorldToModelVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note