vehicleRadio: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}") |
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{{ | {{RV|type=command | ||
| ofp | | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |arg= global | ||
| | |eff= local | ||
| | |gr1= Radio and Chat | ||
| | |gr2= Sounds | ||
| | |descr= Sends the audio message to the vehicle radio channel. The message is defined in CfgRadio in the [[Description.ext|description.ext]] file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]). | ||
{{Feature|informative|When transmitting unit gets killed, transmission will be interrupted. However when receiving unit gets killed, the transmission continues to play.}} | |||
| | |||
| [[ | |s1= unit [[vehicleRadio]] radioName | ||
|p1= unit: [[Object]] - unit to transmit | |||
|p2= radioName: [[String]] - class name from CfgRadio | |||
|r1= [[Nothing]] | |||
|x1= <sqf>_soldierOne vehicleRadio "messageOne";</sqf> | |||
|x2= <sqf>player vehicleRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));</sqf> | |||
|seealso= [[sideRadio]] [[groupRadio]] [[customRadio]] [[vehicleChat]] [[globalRadio]] [[directSay]] [[commandRadio]] | |||
}} | |||
<dl class="command_description"> | |||
< | <dt></dt> | ||
< | <dd class="notedate">Posted on 2016-12-03 - 21:35 (UTC)</dd> | ||
<dd class="notedate">Posted on | <dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt> | ||
<dt class="note">[[User: | |||
<dd class="note"> | <dd class="note"> | ||
To transmit user custom sounds (see [[Multiplayer_Custom_Sounds_Tutorial]]), prefix the full filename including file extension with #. For example if there is a custom user sound file called | To transmit user custom sounds (see [[Multiplayer_Custom_Sounds_Tutorial]]), prefix the full filename including file extension with #. For example if there is a custom user sound file called {{hl|MySound.ogg}}, to play it on the radio use: | ||
< | <sqf>player vehicleRadio "#MySound.ogg";</sqf> | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 18:12, 15 March 2024
Description
- Description:
- Sends the audio message to the vehicle radio channel. The message is defined in CfgRadio in the description.ext file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).
- Groups:
- Radio and ChatSounds
Syntax
- Syntax:
- unit vehicleRadio radioName
- Parameters:
- unit: Object - unit to transmit
- radioName: String - class name from CfgRadio
- Return Value:
- Nothing
Examples
- Example 1:
- _soldierOne vehicleRadio "messageOne";
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2016-12-03 - 21:35 (UTC)
- Killzone_Kid
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Radio and Chat
- Command Group: Sounds
- Scripting Commands: Local Effect