moveInDriver: Difference between revisions

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<h2 style="color:#000066">''solider '''''moveInDriver ''vehicle'''''</h2>
{{RV|type=command


soldier moveInDriver vehicle
|game1= ofp
|version1= 1.00


'''Operand types:'''
|game2= ofpe
|version2= 1.00


soldier: [[Object]]
|game3= arma1
|version3= 1.00


vehicle: [[Object]]
|game4= arma2
|version4= 1.00


'''Type of returned value:'''
|game5= arma2oa
|version5= 1.50


Nothing
|game6= tkoh
|version6= 1.00


'''Description:'''
|game7= arma3
|version7= 0.50


Move soldier into vehicle driver position (Immediate, no animation).
|arg= local


'''Example:'''
|eff= global


soldierOne '''moveInDriver''' tankOne
|gr1= Unit Control
 
|descr= Moves soldier into vehicle driver position (immediate, no animation).
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
{{Feature|important|If the unit is already in a vehicle, nothing will happen unless [[moveOut]] (since {{arma2}}) is used first to move the unit out of their vehicle (see {{Link|#Example 2}}).}}
 
|mp= ''unit'' must be [[Multiplayer Scripting#Locality|local]], while the vehicle's locality does not matter.
 
|s1= unit [[moveInDriver]] vehicle
 
|p1= unit: [[Object]]
 
|p2= vehicle: [[Object]]
 
|r1= [[Nothing]]
 
|x1= <sqf>_soldierOne moveInDriver _tankOne;</sqf>
 
|x2= <sqf>
if (not isNull vehicle player) then
{
moveOut player;
};
 
player moveInDriver _myTruck;
</sqf>
 
|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInGunner]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[isTurnedOut]]
}}
 
{{Note
|user= Ceeeb
|timestamp= 20070202060200
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation Flashpoint: EventHandlers List|event]].
To ensure the getIn event is fired, use the "getIn Driver" [[Operation Flashpoint: Actions List|action]] command.
}}

Latest revision as of 15:31, 16 April 2024

Hover & click on the images for description

Description

Description:
Moves soldier into vehicle driver position (immediate, no animation).
See AI Group Vehicle Management for more information.
If the unit is already in a vehicle, nothing will happen unless moveOut (since Arma 2) is used first to move the unit out of their vehicle (see Example 2).
Multiplayer:
unit must be local, while the vehicle's locality does not matter.
Groups:
Unit Control

Syntax

Syntax:
unit moveInDriver vehicle
Parameters:
unit: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInDriver _tankOne;
Example 2:
if (not isNull vehicle player) then { moveOut player; }; player moveInDriver _myTruck;

Additional Information

See also:
moveInAny moveInCargo moveInCommander moveInGunner moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner isTurnedOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 02, 2007 - 06:02 (UTC)
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Driver" action command.