setTitleEffect: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= ofpe | ||
|version1= 1.00 | |||
|1.00 | |game2= arma1 | ||
|version2= 1.00 | |||
| | |game3= arma2 | ||
|version3= 1.00 | |||
| | |game4= arma2oa | ||
|version4= 1.50 | |||
| | |game5= tkoh | ||
|version5= 1.00 | |||
|game6= arma3 | |||
|version6= 0.50 | |||
|gr1= Triggers | |||
| | |gr2= Waypoints | ||
| | |descr= Defines the title effect to show on activation via [Type, Effect, Text] where | ||
'Type' | |||
The title effect does not disappear on deactivation, this should be done manually if required. | |||
| | |s1= triggerOrWaypoint [[setTitleEffect]] [type, effect, text] | ||
| | |p1= triggerOrWaypoint: [[Object]] or [[Array]] format [[Waypoint]] | ||
| | |p2= type: [[String]] Enum - defines [[Title Effect Type]] when not NONE, can be one of: | ||
* "NONE" | |||
* "OBJECT" - ''text'' defines the shown object , a subclass of {{hl|CfgTitles}} (see [[cutObj]]) | |||
* "RES" - ''text'' defines a resource class, a subclass of RscTitles (see [[cutRsc]]) | |||
* "TEXT" - ''text'' defines text string to show (see [[cutText]]) | |||
| [[ | |p3= effect: [[String]] | ||
|p4= text: [[String]] | |||
|r1= [[Nothing]] | |||
< | |x1= <sqf>_trigger setTitleEffect ["TEXT", "PLAIN DOWN", "Hello world."];</sqf> | ||
|seealso= [[createTrigger]] [[setSoundEffect]] [[setMusicEffect]] | |||
}} | |||
Latest revision as of 22:08, 26 September 2024
Description
- Description:
- Defines the title effect to show on activation via [Type, Effect, Text] where 'Type' The title effect does not disappear on deactivation, this should be done manually if required.
- Groups:
- TriggersWaypoints
Syntax
- Syntax:
- triggerOrWaypoint setTitleEffect [type, effect, text]
- Parameters:
- triggerOrWaypoint: Object or Array format Waypoint
- type: String Enum - defines Title Effect Type when not NONE, can be one of:
- effect: String
- text: String
- Return Value:
- Nothing
Examples
- Example 1:
- _trigger setTitleEffect ["TEXT", "PLAIN DOWN", "Hello world."];
Additional Information
- See also:
- createTrigger setSoundEffect setMusicEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Triggers
- Command Group: Waypoints