forceFollowRoad: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{ | {{RV|type=command | ||
| | |game1= arma3 | ||
|version1= 1.64 | |||
|1.64 | |||
|gr1= Unit Control | |gr1= Unit Control | ||
| Forces the vehicle to stay on road. | |descr= Forces the vehicle to stay on road. | ||
|s1= vehicle [[forceFollowRoad]] state | |||
|p1= vehicle: [[Object]] - vehicle | |p1= vehicle: [[Object]] - vehicle | ||
Line 16: | Line 14: | ||
|p2= state: [[Boolean]] - true: Force on road, false: default behaviour | |p2= state: [[Boolean]] - true: Force on road, false: default behaviour | ||
|r1= [[Nothing]] | |||
|x1= <sqf>car forceFollowRoad true;</sqf> | |||
|x1= < | |||
| [[setConvoySeparation]] | |seealso= [[setConvoySeparation]] [[limitSpeed]] [[setDriveOnPath]] [[useAISteeringComponent]] | ||
}} | }} | ||
Latest revision as of 13:44, 5 August 2023
Description
- Description:
- Forces the vehicle to stay on road.
- Groups:
- Unit Control
Syntax
- Syntax:
- vehicle forceFollowRoad state
- Parameters:
- vehicle: Object - vehicle
- state: Boolean - true: Force on road, false: default behaviour
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note