moveInDriver: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "")
m (Some wiki formatting)
 
(41 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.00


|1.00
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|arg= local
|arg= local
Line 11: Line 28:
|gr1= Unit Control
|gr1= Unit Control


| Moves soldier into vehicle driver position (immediate, no animation).
|descr= Moves soldier into vehicle driver position (immediate, no animation).
{{Important| The unit must be [[local]] to the PC executing command, the vehicle could be [[local]] or remote.}}
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
{{Feature|important|If the unit is already in a vehicle, nothing will happen unless [[moveOut]] (since {{arma2}}) is used first to move the unit out of their vehicle (see {{Link|#Example 2}}).}}
 
|mp= ''unit'' must be [[Multiplayer Scripting#Locality|local]], while the vehicle's locality does not matter.


| unit '''moveInDriver''' vehicle
|s1= unit [[moveInDriver]] vehicle


|p1= unit: [[Object]]
|p1= unit: [[Object]]
|p2= vehicle: [[Object]]
|p2= vehicle: [[Object]]


| [[Nothing]]
|r1= [[Nothing]]
 
|x1= <code>_soldierOne '''moveInDriver''' _tankOne </code>


| [[moveInAny]], [[moveInCargo]], [[moveInCommander]], [[moveInGunner]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[isTurnedOut]]
|x1= <sqf>_soldierOne moveInDriver _tankOne;</sqf>


}}
|x2= <sqf>
<h3 style="display:none">Notes</h3>
if (not isNull vehicle player) then
<dl class="command_description">
{
<!-- Note Section BEGIN -->
moveOut player;
};


<dd class="notedate">Posted on August 4, 2006 - 14:44
player moveInDriver _myTruck;
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note">''Notes from before the conversion:''
</sqf>


MP Note Functions MoveInDriver can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])
|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInGunner]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[isTurnedOut]]
}}


 
{{Note
<dt class="note">[[User:Ceeeb|Ceeeb]]
|user= Ceeeb
<dd class="note">
|timestamp= 20070202060200
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Driver" [[Operation_Flashpoint:_Actions_List|action]] command.
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation Flashpoint: EventHandlers List|event]].
 
To ensure the getIn event is fired, use the "getIn Driver" [[Operation Flashpoint: Actions List|action]] command.
 
}}
 
<!-- Note Section END -->
</dl>
 
[[Category:Scripting Commands|MOVEINDRIVER]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|MOVEINDRIVER]]
[[Category:Scripting Commands OFP 1.46|MOVEINDRIVER]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 15:31, 16 April 2024

Hover & click on the images for description

Description

Description:
Moves soldier into vehicle driver position (immediate, no animation).
See AI Group Vehicle Management for more information.
If the unit is already in a vehicle, nothing will happen unless moveOut (since Arma 2) is used first to move the unit out of their vehicle (see Example 2).
Multiplayer:
unit must be local, while the vehicle's locality does not matter.
Groups:
Unit Control

Syntax

Syntax:
unit moveInDriver vehicle
Parameters:
unit: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInDriver _tankOne;
Example 2:
if (not isNull vehicle player) then { moveOut player; }; player moveInDriver _myTruck;

Additional Information

See also:
moveInAny moveInCargo moveInCommander moveInGunner moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner isTurnedOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 02, 2007 - 06:02 (UTC)
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Driver" action command.