setBleedingRemaining: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 0.50 | |||
|0.50 | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Sets for how many seconds injured unit leaves blood trail. The unit damage must be | |descr= Sets for how many seconds injured unit leaves blood trail. | ||
The unit damage must be >= 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0 and no blood trail is left behind. | |||
| unit | |s1= unit [[setBleedingRemaining]] time | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 15: | Line 15: | ||
|p2= time: [[Number]] | |p2= time: [[Number]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>_unit setBleedingRemaining 60;</sqf> | |||
|x2= < | |x2= <sqf> | ||
player setDamage 0.25; | |||
</ | player setBleedingRemaining 120; | ||
</sqf> | |||
|seealso= [[getBleedingRemaining]] [[isBurning]] [[isBleeding]] | |||
| [[getBleedingRemaining]] | |||
}} | }} | ||
Latest revision as of 12:02, 13 May 2022
Description
- Description:
- Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setBleedingRemaining time
- Parameters:
- unit: Object
- time: Number
- Return Value:
- Nothing
Examples
- Example 1:
- _unit setBleedingRemaining 60;
- Example 2:
Additional Information
- See also:
- getBleedingRemaining isBurning isBleeding
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note