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{{ | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= GUI Control | |gr1= GUI Control | ||
| Shows object defined in global config in CfgTitles | |descr= Shows object defined in global config in CfgTitles | ||
|s1= [[titleObj]] [class, type, speed, showInMap] | |||
|p1= class: [[String]] - defined in <sqf inline>configFile >> "CfgTitles" >> class</sqf> | |||
|p1 | |||
| | |p2= type: [[String]] - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values | ||
| [[ | |p3= speed: [[Number]] - (Optional, default -1) time in seconds to fade in resource | ||
|p4= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened | |||
|r1= [[Nothing]] | |||
|x1= <sqf>titleObj ["BISLogo", "PLAIN"];</sqf> | |||
|seealso= [[titleText]] [[titleRsc]] [[cutRsc]] [[cutObj]] [[cutText]] [[allActiveTitleEffects]] [[activeTitleEffectParams]] | |||
}} | |||
Latest revision as of 10:05, 19 April 2024
Description
- Description:
- Shows object defined in global config in CfgTitles
- Groups:
- GUI Control
Syntax
- Syntax:
- titleObj [class, type, speed, showInMap]
- Parameters:
- class: String - defined in configFile >> "CfgTitles" >> class
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values
- speed: Number - (Optional, default -1) time in seconds to fade in resource
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
- Return Value:
- Nothing
Examples
- Example 1:
- titleObj ["BISLogo", "PLAIN"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control