getBleedingRemaining: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 0.50 | |||
|0.50 | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use [[setBleedingRemaining]] to set different remaining time. | |descr= Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use [[setBleedingRemaining]] to set different remaining time. | ||
| | |s1= [[getBleedingRemaining]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>_bleedingRemaining = getBleedingRemaining _unit;</sqf> | ||
</ | |||
| [[isBurning]] | |seealso= [[isBurning]] [[setBleedingRemaining]] [[isBleeding]] | ||
}} | }} | ||
Latest revision as of 11:04, 13 May 2022
Description
- Description:
- Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use setBleedingRemaining to set different remaining time.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getBleedingRemaining unit
- Parameters:
- unit: Object
- Return Value:
- Number
Examples
- Example 1:
Additional Information
- See also:
- isBurning setBleedingRemaining isBleeding
Notes
-
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