units: Difference between revisions

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{{Command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.00


|1.00
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|gr1= Groups
|gr1= Groups
Line 9: Line 26:
|gr2= Object Detection
|gr2= Object Detection


| Returns an array with all the units in the group or group of the unit.<br>
|descr= Returns an array with all the units in the group or unit's group, or all units belonging to a certain side.
For a destroyed object an empty array is returned.
 
{{Feature|arma3| Since 2.01.146926, type can also be [[Side]]. Command will then return all units of given side.}}
|s1= [[units]] type


| [[units]] type
|p1= type: [[Group]], [[Object]] or {{GVI|arma3|2.02|size= 0.75}} [[Side]]


|p1 = type: [[Group]] or [[Object]], {{Since|arma3|2.01.146926}} also [[Side]]
|r1= [[Array]] of [[Object]]s - if ''type'' is a destroyed object, an empty array is returned


| [[Array]] of [[Object]]s
|x1= <sqf>_myUnitCount = count units player;</sqf>


|x1 = <code>_myUnitCount = [[count]] [[units]] [[group]] [[player]];</code>
|x2= <sqf>_isInMyGroup = _soldier1 in units player;</sqf>


|x2 = <code>_isInMyGroup = _soldier1 [[in]] [[units]] [[player]];</code>
|x3= <sqf>private _unitsEast = units opfor;</sqf>


| [[group]], [[allGroups]], [[allUnits]], [[playableUnits]], [[switchableUnits]], [[vehicles]]
|x4= <sqf>
// both methods are the same, the latter is preferred for performance reason
units group player; // [B Alpha 1-1:1 (R3vo), B Alpha 1-1:2, B Alpha 1-1:3, B Alpha 1-1:4, B Alpha 1-1:5, B Alpha 1-1:6, B Alpha 1-1:7, B Alpha 1-1:8]
units player; // [B Alpha 1-1:1 (R3vo), B Alpha 1-1:2, B Alpha 1-1:3, B Alpha 1-1:4, B Alpha 1-1:5, B Alpha 1-1:6, B Alpha 1-1:7, B Alpha 1-1:8]
</sqf>
 
|seealso= [[group]] [[allGroups]] [[groups]] [[allUnits]] [[playableUnits]] [[switchableUnits]] [[vehicles]]
}}
}}


<dl class="command_description">
{{Note
<!-- Note Section BEGIN -->
|user= Kronzky
<dd class="notedate">Posted on September 24, 2009
|timestamp= 20090925010300
<dt class="note">[[User:Kronzky|Kronzky]]
|text= The returned array on MP clients is not updated when team members die (only when they are deleted). (''Tested on VBS2'')
<dd class="note">The returned array on MP clients is not updated when team members die (only when they are deleted). (''Tested on VBS2'')
}}
<!-- Note Section END -->
</dl>


[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
{{Note
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
|user= Ilias38rus
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
|timestamp= 20200703033600
{{GameCategory|arma1|Scripting Commands}}
|text= Seems to always return a list with the same order as the leader's squad menu.
{{GameCategory|arma2|Scripting Commands}}
}}
{{GameCategory|arma3|Scripting Commands}}
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on July 3, 2020 - 03:36 (UTC)</dd>
<dt class="note">[[User:Ilias38rus|Ilias38rus]]</dt>
<dd class="note">
Seem to always return a list with the same order as the squad menu of the leader.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 18:06, 29 April 2023

Hover & click on the images for description

Description

Description:
Returns an array with all the units in the group or unit's group, or all units belonging to a certain side.
Groups:
GroupsObject Detection

Syntax

Syntax:
units type
Parameters:
type: Group, Object or Arma 3 logo black.png2.02 Side
Return Value:
Array of Objects - if type is a destroyed object, an empty array is returned

Examples

Example 1:
_myUnitCount = count units player;
Example 2:
_isInMyGroup = _soldier1 in units player;
Example 3:
private _unitsEast = units opfor;
Example 4:
// both methods are the same, the latter is preferred for performance reason units group player; // [B Alpha 1-1:1 (R3vo), B Alpha 1-1:2, B Alpha 1-1:3, B Alpha 1-1:4, B Alpha 1-1:5, B Alpha 1-1:6, B Alpha 1-1:7, B Alpha 1-1:8] units player; // [B Alpha 1-1:1 (R3vo), B Alpha 1-1:2, B Alpha 1-1:3, B Alpha 1-1:4, B Alpha 1-1:5, B Alpha 1-1:6, B Alpha 1-1:7, B Alpha 1-1:8]

Additional Information

See also:
group allGroups groups allUnits playableUnits switchableUnits vehicles

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Kronzky - c
Posted on Sep 25, 2009 - 01:03 (UTC)
The returned array on MP clients is not updated when team members die (only when they are deleted). (Tested on VBS2)
Ilias38rus - c
Posted on Jul 03, 2020 - 03:36 (UTC)
Seems to always return a list with the same order as the leader's squad menu.