setVelocity: Difference between revisions

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{{RV|type=command
{{RV|type=command


| ofpr
|game1= ofp
|version1= 1.80


|1.80
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|arg= local
|arg= local
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|gr1= Object Manipulation
|gr1= Object Manipulation


| Set [[velocity]] (speed vector) of a vehicle.  Units are in metres per second.
|descr= Sets [[velocity]] vector of an object in m/s.


| vehicleName [[setVelocity]] [x, y, z]
{{Feature|important|Since {{GVI|arma3|2.06|size= 0.75}} each velocity component is limited to the range +-5000 m/s.}}


|p1= vehicleName: [[Object]]
|s1= object [[setVelocity]] vector


|p2= [x, y, z]: [[Array]]
|p1= object: [[Object]]


| [[Nothing]]
|p2= vector: [[Array]] format [[Vector3D]]
 
 
|x1= <code>_truck1 [[setVelocity]] [20, 0, 0];</code>
|r1= [[Nothing]]
 
|x1= <sqf>_truck1 setVelocity [20, 0, 0];</sqf>


|x2= Advanced method used for relative acceleration:
|x2= Advanced method used for relative acceleration:
<code>_vel = [[velocity]] _vehicle;
<sqf>
_dir = [[direction]] _vehicle;
_vel = velocity _vehicle;
_speed = 10; [[comment]] "Added speed";
_dir = getDir _vehicle;
_vehicle [[setVelocity]] [
_additionalSpeed = 10; // in m/s
(_vel [[select]] 0) + ([[sin]] _dir * _speed),  
_vehicle setVelocity [
(_vel [[select]] 1) + ([[cos]] _dir * _speed),  
(_vel select 0) + (sin _dir * _additionalSpeed),  
(_vel [[select]] 2)
(_vel select 1) + (cos _dir * _additionalSpeed),  
(_vel select 2) // horizontal only
];
];
</code>
</sqf>


|[[velocity]], [[velocityModelSpace]], [[setVelocityModelSpace]], [[setVelocityTransformation]], [[speed]]
|seealso= [[velocity]] [[velocityModelSpace]] [[setVelocityModelSpace]] [[setVelocityTransformation]] [[speed]]
}}
}}


<dl class="command_description">
{{Note
<!-- Note Section BEGIN -->
|user= ffur2007slx2_5
 
|timestamp= 20140620165000
<dd class="notedate">Posted on 20 Jun, 2014 - 16:50</dd>
|text= {{GVI|arma3|1.22}} [[setVelocity]] will be affected by [[setDir]] and [[setVectorDirAndUp]], so use it after them.
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]</dt>
}}
<dd class="note">({{arma3}} 1.22) [[setVelocity]] will be affected by [[setDir]] and [[setVectorDirAndUp]], so use it after them.
 
<!-- Note Section END -->
</dl>
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 04:14, 27 November 2023

Hover & click on the images for description

Description

Description:
Sets velocity vector of an object in m/s.
Since Arma 3 logo black.png2.06 each velocity component is limited to the range +-5000 m/s.
Groups:
Object Manipulation

Syntax

Syntax:
object setVelocity vector
Parameters:
object: Object
vector: Array format Vector3D
Return Value:
Nothing

Examples

Example 1:
_truck1 setVelocity [20, 0, 0];
Example 2:
Advanced method used for relative acceleration:
_vel = velocity _vehicle; _dir = getDir _vehicle; _additionalSpeed = 10; // in m/s _vehicle setVelocity [ (_vel select 0) + (sin _dir * _additionalSpeed), (_vel select 1) + (cos _dir * _additionalSpeed), (_vel select 2) // horizontal only ];

Additional Information

See also:
velocity velocityModelSpace setVelocityModelSpace setVelocityTransformation speed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
ffur2007slx2_5 - c
Posted on Jun 20, 2014 - 16:50 (UTC)
Arma 3 logo black.png1.22 setVelocity will be affected by setDir and setVectorDirAndUp, so use it after them.